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Review of Auto Destruct on PlayStation

by Chucky Chucky photo Jan 1998
Cover image of Auto Destruct on PlayStation
Gamefings Score: 6
Platform: PlayStation PlayStation logo
Released: 31 Jan 1998
Genre: Shooter, Vehicular Combat
Developer: Neurostone
Publisher: Electronic Arts

Introduction

1998, a year of flannel shirts, grunge music, and, apparently, a game called Auto Destruct. It's like the studio thought, 'What if we threw a race car driver into a chaotic world, gave him some futuristic vehicles, and let him take his anger out on a cult for reasons?'. So buckle up, kids; we're going for a ride through the chaotic world of Auto Destruct.

Gameplay

In Auto Destruct, you take on the role of a retired race car driver who's apparently done mourning and is now on a mission to hunt down the cult that wiped out his family. You know, typical Saturday morning cartoon stuff. Set in sprawling 3D city environments, you'll complete a variety of tasks like seek-and-destroy missions or... wait for it... taxi driving? Yes, folks, because what would a game about vehicular carnage be without a little bit of unexpected Uber-ing? The missions are a spectacle of variety until they start to feel like a never-ending episode of some bizarre game show where the host is your revenge-seeking subconscious. You get your classic objectives, like blowing up random stuff and escorting hapless civilians as if you were in a very intense game of vehicular babysitting. It feels less like a structured game and more like a series of unfortunate events because your life choices made you take this gig. What makes this even more riveting is the resource management element, which is about as intuitive as trying to dissect modern art. You need to balance the use of power-ups while maintaining fuel, making every choice feel like a gamble. "Do I blow up that neighborhood now, or save some gas for later? Decisions, decisions!" It's like Survivor: Car Edition.

Graphics

Let's talk graphics-or 'what could have been'. The visuals are about as dated as your grandparents' ancient photo albums. You know that moment when your phone dies, and you're left staring longingly at that old Nokia with snake? Yep, that's what we're dealing with. You can't help but feel a twinge of nostalgia watching the character models move awkwardly like they're all auditioning for a weird 90s sitcom. We're in the age of PlayStation, folks! The bar was set relatively low, but somehow Auto Destruct managed to slip under it. However, let's not disregard the thrill of classic low-res explosions; they have a charm all their own - like a poorly baked pie that you can't help but admire.

Conclusion

So, what has Auto Destruct taught us? Other than the dangers of cults, it's a blend of quirky vehicle-based missions and an emotional quest for delicious revenge with a side of mediocrity. Reviews be varied! Some critics praise it for its charm and mission variety while others lay into it like it mugged them in a dark alley. Overall, Auto Destruct is like that friend who always means well but ends up dragging you into their unnecessary drama; you might find moments of joy but more often than not, you're left pondering the choices you made. If you're a completionist looking for quirky vehicular experiences from a bygone era, give it a spin. Otherwise, it's probably best to skip it in favor of less destructive hobbies, like knitting sweaters for your cat or binge-watching questionable documentaries. On a final note: parking is going to be a nightmare.

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