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Review of Batman & Robin on PlayStation

by Chucky Chucky photo Aug 1998
Cover image of Batman & Robin on PlayStation
Gamefings Score: 3.5
Platform: PlayStation PlayStation logo
Released: 04 Aug 1998
Genre: Action-Adventure
Developer: Probe Entertainment
Publisher: Acclaim Entertainment

Introduction

'Batman & Robin' for the PlayStation. A title that leaves you asking, 'What did I just do?' It's like watching the movie-you're both confused and slightly regretful, but you still keep watching. The game captures all the chaos of the film while adding its own layer of perplexity. So, let's dive into this digital dumpster fire and see if it shines brighter than a Bat-Signal over Gotham.

Gameplay

The game takes the sandbox style of gameplay to dizzying heights-by which I mean it drops you in Gotham City with more loose ends than a cheap cape. You can control Batman, Robin, or Batgirl, none of whom actually seem happy with their lot in life. Each character has a vehicle, and trust me, the bike-driving Robin is an absolute thrill-if you've ever dreamed of driving down the same street over and over. Missions include everything from stopping Mr. Freeze's bank robbery (which happens at exactly 7 PM, because why not have an itinerary?) to solving less-than-mysterious mysteries using the Batcomputer. In a brilliant twist of irony, failing to collect enough clues will cause events to tragically fail, but don't fret! Just like real superheroes, you can attempt to save Gotham again! Who needs actual gameplay mechanics when you can have 'time passes and things go wrong'? Truly inspiring.

Graphics

Graphically, if you squint with a good dose of imagination, you might see a decent game underneath the blocky car models and textures straight out of the last decade. The characters look like they've just come off a rubber stamp, and Gotham seems more like a poorly-rendered backdrop than a bustling city. The special effects during missions are... well, they exist, and if you consider 'existence' a benchmark, then great! The 90s called, and they want their graphics back. The whole game feels like it was rendered under a very dim lightbulb, which luckily matches the tone of the film it's based on-dark and more than a little lacking.

Conclusion

In conclusion, 'Batman & Robin' for the PlayStation is everything you feared it would be and a bit more. It's a shining example of how not to adapt a film into a game, almost like someone took the outlines of everything that could possibly be wrong and made it a reality. While it may have been the most faithful use of a movie license as some might argue, it's like saying that falling down the stairs is the most faithful way to go down. You'll undoubtedly find yourself laughing at the absurdity and confusion, possibly while considering if perhaps, just perhaps, playing with the cardboard box your PlayStation came in would have been a more rewarding experience. If you insist on trying it, just make sure to keep a stash of popcorn handy for the laughs you'll encounter as you explore the dark, miserable streets of Gotham.

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