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Review of Fantastic Four on PlayStation

by Gemma Looksby Gemma Looksby photo Oct 1997
Cover image of Fantastic Four on PlayStation
Gamefings Score: 3
Platform: PlayStation PlayStation logo
Released: 16 Oct 1997
Genre: Beat 'em up
Developer: Probe Entertainment
Publisher: Acclaim Entertainment

Introduction

Picture this: The Fantastic Four has to save the world again, but instead of stretching their powers to their limits, they decide to take a vacation... in a video game that is inexplicably bad. Welcome to 'Fantastic Four' for the PlayStation, a beat 'em up that can teach you the vital lesson of appreciating the good games after you try this one. Spoilers: it’s a wild ride down a very bumpy road.

Gameplay

The gameplay of Fantastic Four is almost like an awkward dance at a school prom—all the moves are there, but no one knows quite how to perform them. You can control one of four heroes (sorry, She-Hulk, you're not getting a seat at this table—unless you can find an extra multitap). Each character has some fighting moves—punching, kicking, spinning around like they're in the middle of a 90s rave, you name it. Each character also boasts unique special moves, which are like a surprise gift you don’t really want. Enemies consist of thugs, robots, and mutants that show up more predictably than a bad sitcom. You defeat them, move to the boss of the level, and lather, rinse, repeat. You do this until your thumb begins to contemplate a break (which is a romantic relationship you have to examine later). Occasionally, there’s a mini-game during the loading screens, which is great because you can forget how bad the main game is—until you need to load again. It's like a bad joke that keeps on giving. Oh, and using the same move too many times will earn you a 'cheesy' icon. Like, thanks, dev team, I definitely wanted to feel confronted about my lack of creativity mid-fight! The ultimate goal? Defeat various villains like Doctor Doom, who evidently became an antagonist for more than just the Fantastic Four; he was the primary antagonist for everyone who dared to play this game.

Graphics

Now, let’s discuss graphics because we all love a little eye pain. The sprites look like they went for a fancy dinner but ended up at a fast-food joint. The color palette is colors you didn’t want to see together, and the animations are wooden enough to earn the title of 'Best Supporting Role in a Horror Movie.' Somehow, by the end of the game, you’ll start to miss the blocky graphics of a classic 8-bit title, which proves that nostalgia can indeed twist your perception. There’s a specific scene that looks like Mr. Fantastic, the stretchy dude, lost a bet against a toddler using crayons. Let’s face it: even the backgrounds seem confused, and it’s hard to decide whether they’re meant to impress or terrify the player.

Conclusion

In conclusion, this Fantastic Four adventure is anything but that—unless ‘fantastic’ refers to how quickly you want to turn it off. While it promised a super-powered experience, it delivered a drudgery that would put even the most enthusiastic comic book fans to sleep. If you ever feel down about your gaming choices, just remember: at least you didn’t spend your hard-earned cash on this train wreck. In other words, if you ever happen to see this game in a bargain bin, let it stay there, collect dust, and remind you to stay away from the worst of licensed games. With a score of 3/10, the Fantastic Four truly is fantastic… for those looking for an unintentional comedy routine. Grab your buddies, a few beverages, and watch them struggle to come to terms with this disaster; it’s guaranteed to provide entertainment in a way the game itself never could!

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