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Review of Battle Arena Toshinden 2 on PlayStation

by Hemal Harris Hemal Harris photo Dec 1995
Cover image of Battle Arena Toshinden 2 on PlayStation
Gamefings Score: 7
Platform: PlayStation PlayStation logo
Released: 29 Dec 1995
Genre: Fighting
Developer: Tamsoft
Publisher: Takara

Introduction

the mid-90s: the golden era of fighting games where it was perfectly acceptable to have a guy in a tattered kimono cut through his enemies while flipping in 3D. Enter **Battle Arena Toshinden 2**, a sequel that decided 'why not?' when it came to introducing new twists, characters, and a promise to be slightly better than its predecessor. So, let's dive into its pixelated world and see if the combat is as thrilling as trying to dodge your grandma's questions about your lack of a girlfriend!

Gameplay

Despite being a sequel, Toshinden 2 doesn't fundamentally shake the foundations of its predecessor: you're still locked in a circular arena, swinging swords like you're trying to swat a fly. But hey, at least they threw in an Overdrive meter, which sounds fancy and gives you a sweet boost (think rage mode, but for when you think you're about to lose your last pizza slice). There's also an improved gameplay speed that'll have you second-guessing your escape plans because yeah, dodging isn't as god-like anymore. No longer can you just roll through attacks like you're on a yoga retreat. Timing and skill are key - unless you're mashing every button, in which case: good luck with that! The basic combo system feels minimal but punishes those who let their thumbs go ALL OUT with button mashing. Balancing your moves with dodges and strikes is essential in outsmarting your opponents, along with knowing when to keep an eye on that Overdrive meter. Also, be warned: ring outs are now a thing, so if you find yourself too close to the edge, you might just meet your fate faster than you can say "I should have stayed on the couch."

Graphics

Graphically speaking, let's be honest, it's 1995. Think of it as a glittering diamond in a pile of sand. The backgrounds are slightly improved but are still layered 2D - like putting a fancy frame around a wet noodle. You can actually see some details that would make Michelangelo proud, but they lack the depth you might hope for. The character animations, while flashy, sometimes look about as smooth as a toddler learning to crawl. And don't even get started on camera angles, which somehow manages to be gloriously awkward and frustrating at the same time as characters block half your view. In summary, it's like a good action movie: entertaining, but don't expect Shakespeare.

Conclusion

So, is **Battle Arena Toshinden 2** worth your time? Absolutely... if you're craving some nostalgia and enjoy getting into fistfights (even if they're virtual). It's a solid fighting game that introduces some new characters and moves to the mix, while also delivering just enough challenge to put your skills to the test. Sure, you're not going to confuse it for a next-gen game - after all, it won't win awards for graphic design - but if you're the type of person who enjoys a brawl while snacking on chips and laughing at your friends' failed combos, then Toshinden 2 is a dance party in a dojo. Just remember to keep your thumbs nimble, and maybe don't challenge that one friend who seems too good. You know who I mean.

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