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Review of Chronicles of the Sword on PlayStation

by Jay Aborro Jay Aborro photo Nov 1996
Cover image of Chronicles of the Sword on PlayStation
Gamefings Score: 3
Platform: PlayStation PlayStation logo
Released: 12 Nov 1996
Genre: Adventure
Developer: Synthetic Dimensions
Publisher: Psygnosis

Introduction

Welcome, dear reader, to the enchanting world of *Chronicles of the Sword*. This gem from the mid-'90s finds you cast in the role of Gawain, a knight with the express mission of saving Camelot from the clutches of the malevolent witch Morgana. Spoiler alert: It's not the fairytale quest we might have hoped for. Grab your joystick-or rather, your mouse-and prepare for an adventure that feels more like a chore than a quest.

Gameplay

Gameplay in *Chronicles of the Sword* unfolds in a third-person perspective wielding a point-and-click interface, which sounds more fun than it actually is. Players navigate Gawain through beautifully rendered environments that are about as lively as a sales meeting on a Monday morning. The intuition-enhancing cursor system, designed to spark joy in decision-making, somehow feels more confusing than deciphering hieroglyphs. Combat sequences barely qualify as interactive; players in the easier mode can sit back and enjoy cutscenes-because who wouldn't want to watch a knight achieve glory without actually committing any of the cool sword-swinging moves? Puzzles pop up occasionally, but even those are riddled with the delightful feeling of pixel hunting, making you wonder if finding Waldo would be easier. In short, the gameplay is reminiscent of a weekend chore-long, tedious, and rewarded with nothing but a sense of survival.

Graphics

Graphics are the game's saving grace, resembling the opulent visuals of a medieval storybook, albeit one that falls apart at the edges. The pre-rendered backgrounds are surprisingly detailed, often overshadowing the sluggish and clunky character animations that evoke memories of early CGI experiments. Gawain, our hero, moves as if weighed down by a suit of armor made from the heaviest of regrets, while the ghost of aesthetics past rattles in the background, reminding us that turning the dial to the '90s doesn't always yield the cleanest results.

Conclusion

In conclusion, *Chronicles of the Sword* serves as a rather powerful reminder that just because you have an impressive title and some pretty pictures doesn't guarantee a delightful gaming experience. With puzzles that numb the mind and a plot that drags more than that one uncle at family gatherings, this adventure game certainly seems like a challenge for the brave-hearted. If you enjoy a good story interspersed with moments of dullness that require significant patience, go ahead and give it a spin. But for those seeking a magical adventure full of thrill and excitement, you may want to keep Gawain's clumsy escapades at arm's length. Perhaps it's best to leave *Chronicles* as a dusty relic in the annals of gaming history-or, better yet, a cautionary tale for aspiring developers.

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