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Review of Command & Conquer Red Alert: Retaliation on PlayStation

by Gemma Looksby Gemma Looksby photo Aug 1998
Cover image of Command & Conquer Red Alert: Retaliation on PlayStation
Gamefings Score: 8.5
Platform: PlayStation PlayStation logo
Released: 28 Aug 1998
Genre: Real-time Strategy
Developer: Westwood Studios
Publisher: Westwood Studios (NA), Virgin Interactive Entertainment (EU)

Introduction

Ah, the '90s – a time when we believed low-resolution graphics were the peak of technological advancement and real blurred pixels could still make you feel nostalgic. In this glorious era, Command & Conquer: Red Alert: Retaliation was born, bringing a sprinkle of alternate history, a dash of tactical warfare, and more units than you could shake a stick at. Let’s dive in to see if it’s worth your time (and your thumbs).

Gameplay

Retaliation serves as a fine gourmet buffet of command and conquer — with everything you loved about Red Alert and then some. Campaign mode? Check! Multiplayer action? Double-check! You can even enjoy the privilege of saving mid-mission, which is a welcome feature if your mom suddenly calls you to take out the trash or you just confused the Light Tank with a Heavy Tank (an easy mistake, really). The gameplay introduces us to two factions — the Allies and the Soviets. The Soviets are like that one friend who insists on bringing sauerkraut to a barbecue: heavy, aggressive, and hard to deal with when they start rushing at you with tanks. Allies, on the other hand, are quick and nimble. They represent the flashing lights of a disco dance floor, doing everything they can to keep the party alive while the Soviets are the guys trying to start an altercation over the last slice of pizza. Each side requires a different approach, and the key is to leverage your strengths and exploit the enemy’s weaknesses. While mining for resources, don’t forget to scout out the competitors' ore deposits — after all, it’s not just a game but a serious endeavor to conquer the world! Just try not to follow in the footsteps of your neighbors and end up blasting civilians with those Ore Trucks. Tasteless!

Graphics

Let’s face it, nostalgia is the leading graphic designer for '90s gaming. Retaliation does its best to work within the confines of the PlayStation's graphical limitations, making it look quite formidable for its time. While we might have expected photorealistic graphics like the ones in today’s games, this one gives us colorful sprites and animated cutscenes that will make you chuckle and cringe at the same time. The cutscenes, featuring some remarkable 'acting' (I swear some of these actors must have studied under the fine tutelage of a potato), deliver essential narrative context — we wouldn’t want to lose track of the story amidst all the shooting! You might even find yourself giggling at the charm of it all, reminiscent of a community theater production where rehearsal and budgeting were both lacking.

Conclusion

In short, Command & Conquer: Red Alert: Retaliation is not just a piece of nostalgia to treasure from the glories of the late '90s, it's a hearty helping of strategic fun that transcends generations. Even if the graphics might not hold up in today's standards and the acting could use a bit of spice, the core gameplay and tactical warfare keep you engaged and entertained. Is it worth your time? Absolutely! Just don't forget to grab a snack before you begin — you might be at war for a while. 8.5/10 – because let’s face it, even amidst war, everyone knows that world domination works better with snacks!

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