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Review of Crash Bandicoot on PlayStation

by Max Rathon Max Rathon photo Sep 1996
Cover image of Crash Bandicoot on PlayStation
Gamefings Score: 8.5
Platform: PlayStation PlayStation logo
Released: 09 Sep 1996
Genre: Platformer
Developer: Naughty Dog
Publisher: Sony Computer Entertainment

Introduction

Let’s dive into the wild world of 'Crash Bandicoot,' a game that launched in 1996, where players take control of a genetically engineered bandicoot on a mission to thwart a mad scientist with a big head and a penchant for world domination. If you’re thinking that sounds ridiculous, you’re absolutely right, and that’s what makes it so charming! In this review, we’ll explore the intricacies of the gameplay mechanics, the dazzling graphics, and how well this childhood favorite holds up against more modern titles.

Gameplay

'Crash Bandicoot' is a platformer that gives you the delightful challenge of guiding our spunky hero, Crash, through 32 vibrant levels. Your main goal? Navigate through levels, bash crates (and who doesn’t love breaking stuff?), dodge vicious enemies, and collect Wumpa fruit like you’re a raccoon at an all-you-can-eat buffet. You can jump on enemies' heads or spin against them, showcasing Crash’s unique dual-attack style that will either help you flatten foes or send them soaring off-screen like confetti at a party.<br><br>Each level is loaded with crates—who knew crates could be the ultimate form of currency? Sure, money is nice, but 100 Wumpa fruits grant you an extra life! The finesse lies in your ability to smash crates while avoiding the dreaded TNT... unless you have a death wish and want to send yourself flying! And if you collect special tokens, you gain access to bonus rounds, offering sweet rewards without the risk of losing lives. It’s like a safe haven in a world filled with hazards!<br><br>The linearity of the levels means you'll follow a specific path without the playful exploration seen in more open-world games. This may seem limiting at first, but it signifies a focused design that amplifies the action-oriented experience. There are glimpses of variety in some levels with alternate scrolling perspectives and an element where you’re literally running away from a boulder (spoiler: you’ll need quick reflexes). But do note—this game is as nostalgic as it is frustratingly tough, and you will revisit levels, often to collect missed crates or gems. Don’t worry, the satisfaction of achieving that perfect run keeps you coming back!

Graphics

'Crash Bandicoot' was nothing short of revolutionary in terms of graphics for its time. Developed using high-end Silicon Graphics workstations, Naughty Dog pushed the PlayStation’s hardware to its limits—resulting in vibrant, colorful environments and uniquely designed characters. The graphics capture a cartoony essence that perfectly complements the whimsical—but surprisingly treacherous—adventures that await you. <br><br>Motion blur, detailed backgrounds, and endearing character designs set the stage; a visually cohesive world that balances aesthetic and gameplay seamlessly. Jason Rubin, one of the game's co-creators, nailed it when he said that the ambitious use of Gouraud shading made characters who weren’t just sprites—they were alive with expression! Moan all you want about low resolution; 1996 wasn’t prepared for the vivid explosion that was Crash’s goofy grin. It’s a visual concoction that, while simple by today’s standards, was elite when it burst into the gaming marketplace.

Conclusion

In retrospect, 'Crash Bandicoot' stands as a benchmark in platforming gameplay, and a testament to Naughty Dog’s ability to innovate and engage players. It may have its flaws in linearity and scarce exploration, but its engaging gameplay mechanics, highly stylized graphics, and signature humorous charm have enabled it to stand the test of time. <br><br>If you’ve yet to run, jump, and spin your way through the colorful levels of this classic, consider this your invitation. Grab your controller, break some crates, and go rescue a bandicoot damsel in distress! Trust me; it's still a blast, and nothing feels better than outrunning that boulder... unless you fall into a pit instead. Game on, my marsupial friend!

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