Welcome to Crypt Killer, the PlayStation game that thought it was a spooky horror flick but ended up more like a comedy of errors. If you've ever dreamed of blasting mummies, skeletons, and fish-men with a shotgun while simultaneously questioning your life choices, buckle up because this ride is about to get bumpy!
In Crypt Killer, you don the hat of a 'crypt raider' – because who needs the A-Team when you can have the B-Team raiding crypts? Your trusty sidekick is a floating head named Galazon. Yes, you read that right! He’s less 'Dr. Strange' and more 'Dr. Strangely Detached.' Together, you slosh through various spooky locations attempting to nab the 'Eyes of Guidance' (which aren't as useful as they seem). Set on rails – like an old rollercoaster –players take their pick of course through six different levels. You have zombie-like mummies, cranky skeletons, and more hapless creatures attempting to ruin your day.
Considering it originally came out in 1995, you may be pleasantly surprised or horrified (depending on your sense of nostalgia) to see what a PlayStation could crank out. The 3D polygon models of the game make your characters look like they’ve been trapped inside a block of cheese and the 2D sprites provide all the mystery of a cereal box label. Overall, it’s like Konami thought, 'Let’s make a horror game, but let’s throw in some breakfast!'. So sit back and marvel at how terrifyingly bad the graphics could be if the concept of horror was inverted… completely.
In summary, Crypt Killer stands as a puzzling testament to what happens when creativity, ambition, and technical prowess collide into a semi-complex mash of confusion and chaos. Is it good? Maybe not. Is it fun? In small doses, it might just give you a hearty chuckle (or a headache). If you dive into Crypt Killer, just remember it’s all about the journey, not the destination—or whatever excuse you need to keep laughing amidst the pixelated madness!