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Review of Descent on PlayStation

by Chucky Chucky photo Mar 1996
Cover image of Descent on PlayStation
Gamefings Score: 8
Platform: PlayStation PlayStation logo
Released: 12 Mar 1996
Genre: First-person shooter, Shoot 'em up
Developer: Parallax Software
Publisher: Interplay Productions

Introduction

In a world where mining robots just want to eat your brains as quickly as possible, comes 'Descent' - the game that lets you fly around in a spaceship while blasting hostile robots to pieces. All this in an all-too-ambitious quest to prevent the apocalypse caused by a computer virus. You'd think mining robots would know better than to mess around with viruses, but here we are.

Gameplay

'Descent' isn't your grandma's first-person shooter. Imagine trying to give a cat a bath while also flying a plane - kind of chaotic, right? With six degrees of freedom, you can literally go anywhere in 3D space. The goal is to navigate through levels full of winding tunnels, find a reactor core, blow it up, and escape before everything turns to ashes, all while avoiding or vaporizing virus-brained robots. That's right, the stakes are as high as the number of times you'll question reality as you spiral around a mine with no sense of direction. Oh, and let's not forget the added bonus of rescuing PTMC workers who have been taken hostage by those pesky robots. Because nothing says 'hero' like saving someone who should really have had a better day at work.

Graphics

Look, this game came out in 1995, so it's easy to forget that the graphics were the 'bee's knees' of the time. We've got polygons, textures, and an impressive array of colors that would make even a bag of Skittles jealous. True-3D graphics for those days? Yes, please! Of course, if you're used to modern gaming visuals, you might want to approach this game squinting from time to time. The lighting effects in the PlayStation version are particularly praised - a feat considering the limitations of the hardware. Just don't complain if you still can't find your way in the dark corridors; that one's on you, buddy.

Conclusion

'Descent' is an impressive feat for its time, offering a unique blend of FPS and zero-gravity space flight that would have made Neil Armstrong proud. Much like trying to teach your dog to roll over, it's also going to take some practice to master. It's a game that invites confusion and encourages you to just navigate the mess one explosion at a time. If you're feeling nostalgic or just want to feel like an intergalactic hero for a few hours, this game is a blast (pun absolutely intended). Just be sure to avoid the mines - both metaphorically and in-game - and remember that no one's faulting you for getting disoriented. Score: 8/10. Would blow up again.

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