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Review of Descent II on PlayStation

by Max Rathon Max Rathon photo May 1997
Cover image of Descent II on PlayStation
Gamefings Score: 8
Platform: PlayStation PlayStation logo
Released: 15 May 1997
Genre: First-person shooter, Shoot 'em up
Developer: Parallax Software
Publisher: Interplay Productions

Introduction

With Descent II, Parallax Software takes players on a dizzying ride through the bowels of harmful robots and atmospheric mine closures. If you’re looking for an experience that makes you feel like you’re piloting a spaceship through a terrifyingly claustrophobic maze while blasting robots back to the dark ages, then boy, do I have the game for you! But don’t expect this to be your typical mindless shooter; Descent II intelligently weaves in depth, challenge, and a good dose of 'How the heck did I end up here?!'.

Gameplay

At its core, Descent II is a six-degrees-of-freedom gameplay extravaganza. Unlike your typical first-person shooter where you're running down hallways shooting enemies that magically appear, here you’re in a ship flying through zero-gravity caves. There’s no up, down, left, or right; just complete, mind-boggling space. With four levels per themed star system, you'll be on a quest to seek out and destroy reactor cores that are apparently just begging to explode when you show up. Each corner could hold enemy robots that seem to enjoy ruining your day. And don’t forget the Guide-Bot, a lovable little AI buddy who leads you to objectives, so you don’t end up performing a never-ending loop of doom. The real challenge lies in the design of the levels, where corridors twist and turn, open into vast caverns, and sometimes hide key items behind creatively disguised doors. They come in various colors and require appropriate keys – because why wouldn't a mine be reminiscent of childhood unlockables? All of this is while you're simultaneously dodging hostile robots and detonating reactors – talk about multitasking!

Graphics

Descent II may not be the latest tech marvel, but let’s give credit where it’s due. At the time, the upgrade to Super VGA graphics was quite impressive, adding a sheen of sparkle to its dark, foreboding caverns. Shadow and light played an essential role, and shooting out light sources was a genuinely engaging mechanic that had you contemplating the brightness of the rooms ahead. This was also among the very earliest experiences supporting virtual reality – mind blown! So, whether you're dodging bullets or trying to navigate while lost in a 3D labyrinth, the visual design does a solid job of keeping you engaged and motion sickness-prone (in the best way).

Conclusion

Descent II pushes the boundaries of your typical FPS in an era when videogames were still in their adolescence. While some may find the six-degrees-of-freedom controls to be a bit too much for their fragile hearts and hands, the depth of gameplay is undeniable. Featuring engaging multiplayer modes and a clever level design aesthetic, it holds a special place in the annals of gaming history. Whatever your feelings about the PS1's limitations, Descent II serves as a wild ride through space that might occasionally induce a tilt-a-whirl effect, but still leaves you focused on taking down those pesky robots. Grab your controllers and prepare for lift-off because this is one nostalgic ride you don’t want to miss!

See Prices for Descent II on PlayStation on Ebay

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