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Review of Discworld II on PlayStation

by Chucky Chucky photo Oct 2002
Cover image of Discworld II on PlayStation
Gamefings Score: 8
Platform: PlayStation PlayStation logo
Released: 22 Oct 2002
Genre: Point-and-click Adventure
Developer: Perfect Entertainment
Publisher: Psygnosis

Introduction

In a world where magic can be as ordinary as a bad pun, 'Discworld II: Missing Presumed...!?' takes you on a quest with Rincewind the inept wizard, who is tasked with finding Death after he mysteriously took a vacation-presumably to enjoy a piña colada and contemplate his career choices. If you haven't read the Discworld novels, you might need a guide, or at least a snack, to accompany you through this whimsical yet puzzling ride through Terry Pratchett's universe.

Gameplay

This is a classic point-and-click affair, which means you'll be pointing and clicking for ages while solving puzzles more convoluted than a conspiracy theory about pizza restaurants. You assume the role of Rincewind, using a combination of inventory management that would make a hoarder sweat and conversing with characters who have more personality than most reality TV contestants. The game is split into four acts, with the ultimate goal of ensuring Death returns from his extended holiday because, believe it or not, there's a bunch of souls hanging around and getting increasingly impatient. Inventory-wise, Rincewind can only carry two items (because two is enough for a poorly organized wizard), while his trusty, existential-traveling companion-the Luggage-can carry everything else, including emotional baggage. So, it's your job to navigate the surreal landscapes, talk to even more surreal characters, and hopefully stumble through enough of the game to not get stuck in an infinite loop of despair and confusion. That word 'confusion' is practically the theme of the game, really. You traverse the land, solving puzzles by finding items often hidden beneath layers of sarcasm and witty exchanges. There's a map, thank goodness, or people would be wandering around Ankh-Morpork forever, probably developing a new hair product or knitting a sweater by the time they find their way back. Conversations are handled through four expressively named options: greeting, sarcasm, questioning, and musing. Because let's face it, if you can't be sarcastic while trying to save the world, what's the point? The classic point-and-click mechanics mean you'll be combining items that, frankly, shouldn't even remotely work together. Like gluing a sock onto a broom to create an 'erection peg.' Genuinely, you'll find that solving puzzles can be frustratingly abstract-if you ever feel exceptionally lost, just remember: there's likely something completely random you have to do. The game takes a few liberties with logic, so bring your 'suspend disbelief' hat alongside your thinking cap.

Graphics

Let's not gloss over the graphics, which are on par with a bizarre, hand-drawn cartoon you might see late at night on cable. The visuals ooze quirky charm-characters bounce about like they ingested too much caffeine, environments boast colors that could probably wake a hedgehog from a coma, and that cartoonish animation gives everything a refreshing, if slightly dizzying, allure. Rincewind never looked shinier as he bumbles through settings that, honestly, appear to be plucked straight from your childhood hallucinations. The game balances a colorful palette and superb character design that matches the irreverent humor Pratchett is well-known for. The flaws? They simply add character, making you feel like you're exploring a world crafted in crayon. There's a depth to each scene that compels you to poke around, ready for something silly to jump out at you-or perhaps it's just the sudden realization that you forgot to actually do anything important.

Conclusion

All in all, 'Discworld II: Missing Presumed...!?' is like diving headfirst into a pool of marshmallows while trying to carry a burden of existential dread. Sure, it can be a tad confusing and some of the puzzles may require the memory of an elephant, but the humor and originality keep you afloat. You'll laugh, you'll sigh, and you'll probably make explosive hand gestures at the screen when you get stuck on that one damn puzzle that requires using the mushroom spores with Rincewind's left shoelace. It's wonderfully whimsical yet can also be as frustrating as finding a piece of corn in your pasta. However, if you're a fan of the source material, you'll relish every snappy line and eccentric character while embracing the bizarre ride. Don't forget to buckle up-it's going to be a laugh-filled adventure that offers a delightful taste of the Discworld universe, and with a bit of luck (and perhaps a guide), you'll make it to the end without losing your sanity completely!

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