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Review of Driver on PlayStation

by Max Rathon Max Rathon photo Jun 1999
Cover image of Driver on PlayStation
Gamefings Score: 8.5
Platform: PlayStation PlayStation logo
Released: 25 Jun 1999
Genre: Driving, Action
Developer: Ubisoft Reflections
Publisher: GT Interactive

Introduction

In a world where most driving games had you racing from point A to point B, here comes 'Driver' to show us that sometimes it's more fun to be a cliche-a bad-ass undercover cop in a classic car, tearing through city streets at top speed. Buckle up because we're heading into four of America's most iconic cities, on a chase that blends thrilling action and just a hint of reckless abandon!

Gameplay

So, picture this: you're playing as John Tanner, an undercover cop who's gone rogue to infiltrate the criminal underbelly of urban America. The gameplay is divided into missions where you must perform tasks that often involve high-stakes driving-think less Mario Kart and more Fast & Furious without the Vin Diesel cameo. Player control is handled with the finesse of trying to catch butter with chopsticks; it's challenging but incredibly rewarding when you start nailing those tight turns and dramatic escapes. The cars feel responsive, hugging the curved streets of Miami and San Francisco like a clingy ex at a reunion party. And did I mention the handbrake turns? Precision-perfect. You'll find yourself laughing and cursing in equal measure as you either nail the perfect stunt or crash into a lamppost for the umpteenth time. Oh, and there's an open world! Venture around each city-Miami, San Francisco, Los Angeles, and New York. Though don't expect the most accurate representations; it's more like a hit-and-miss map where you will often discover a new way to get lost or hit something unexpectedly. Completing your missions earns you scores, and there's a variety of side activities. This game encourages a free-roaming nature, inspired liberally from Hollywood's wildest car chases. Get ready for some serious vehicular chaos!

Graphics

Graphically, remember, this was 1999. The visuals aren't just nostalgic; they're retro-cool! While there isn't a mind-blowing realism akin to today's hyper-realistic graphics engines, 'Driver' shines in its stylishly blocky charm. Streets are teeming with delightful low-res chaos, and the cars have a certain, um, 'unique' look to them that you wouldn't dare call ugly. The frame rate might make you think your PlayStation needs a coffee break at times, but hey, it's all part of that classic PS1 vibe, right? Plus, the cities are full of animated pedestrians that react dramatically (and a bit hilariously) to your driving-nothing a good crash can't fix! Just be careful not to scare off your in-game friends; Tanner's reputation depends on it!

Conclusion

In summary, 'Driver' on PS1 is an ambitious outing that set the stage for future driving games, and you can't help but respect its audacity. It's not perfect (the difficulty level sharply fluctuates, especially in those early tutorials), but therein lies its charm-an exhilarating ride that balances a gripping story with nail-biting driving mechanics. Whether you're trying to match Tanner's legendary undercover resolve or just attempting to score some high-speed hits in the city, the iconic legacy of 'Driver' will keep you engaged. Now, go forth and drive like the law doesn't apply to you (but not in real life-please don't). If you're ready to avoid the police and wreak some virtual havoc, grab your controller. Ah, the 90s-when crime was just a push of a button away... and so is the next mission.

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