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Review of Formula One 99 on PlayStation

by Chucky Chucky photo Oct 1999
Cover image of Formula One 99 on PlayStation
Gamefings Score: 7.5
Platform: PlayStation PlayStation logo
Released: 29 Oct 1999
Genre: Racing
Developer: Studio 33
Publisher: Psygnosis

Introduction

Welcome to the thrilling world of 1999, when we thought Y2K was going to wipe us all out and the only thing more questionable than our fashion choices was the video games we played. Enter 'Formula One 99', a racing game that promised to fuel our need for speed without the existential dread of our possible doom. It's a game that takes you fast but leaves you asking, 'Is this the best we can do?'

Gameplay

Strap in and adjust your seatbelt, as 'Formula One 99' puts you behind the wheel of some snazzy (if polygon-heavy) racing machines. With all the excitement of a damp cardboard box, the game offers single-player and multiplayer modes, but it mostly revolves around going around in circles like an indecisive dog in a park. It features every team from the 1999 Formula One season-meaning you can choose between favorites like Ferrari or that other team that wore red. The inclusion of substitute drivers adds a bit of realism; because nothing says realism like watching a virtual driver crash into a wall after you forgot to steer. Incorporating a new grid editor tool to customize your starting lineup is like a friend bringing a new board game to the table - great in theory, but you know you're just going to end up playing Monopoly again. Players will find some joy in the slightly improved controls and the feeling of speed, but expect a lot of swerving and crashing because mastering the game requires the finesse of a ballet dancer on roller skates.

Graphics

Graphically, 'Formula One 99' could be described as 'characteristic of its time', which is an elaborate way of saying it's not pretty. Think of it as the video game equivalent of a block of cheese that was left out too long. The cars look like they were made from an overabundance of Play-Doh; curvy but regrettable. The environments are just as delightful, looking like they were crafted by a toddler with a crayon, lacking in detail but filled with aspirations. Moving landscapes zoom by at breakneck speed-if by speed, you mean an acceptable pace for a grandparent crossing the street. This is not the game you'll show off to friends to impress them; unless there's an 'ironic' art exhibit on retro gaming aesthetics.

Conclusion

In the hyper-competitive world of racing games, 'Formula One 99' stands out in the way a train wreck stands out on a news report: you can't look away, but you're not sure why you should care. While some improvement can certainly be noted over its predecessor, it's not quite enough to rev the engine of excitement. The gameplay is decent and there's a reasonable amount of content, but for every positive, there's an equal amount of clunky nostalgia that'll make your inner gamer cringe. Ultimately, if you're in the mood for some retro racing, 'Formula One 99' isn't a total loss; just keep your expectations lower than the winning lap times. It captures the essence of 1999's excitement while failing to deliver on its promises, much like that New Year's resolution about fitness. Grab a controller, brace for frustration, and just keep reminding yourself it's all for the '90s nostalgia-because who needs realism when you've got fond memories of the simpler times when Britney Spears was still singing about being a "(Hit Me) Baby One More Time"?

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