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Review of Newman/Haas Racing on PlayStation

by Max Rathon Max Rathon photo Mar 1998
Cover image of Newman/Haas Racing on PlayStation
Gamefings Score: 7.5
Platform: PlayStation PlayStation logo
Released: 31 Mar 1998
Genre: Racing
Developer: Studio 33
Publisher: Psygnosis

Introduction

In a world where racing games often seem to revolve around space-age cars that can take off like planes, *Newman/Haas Racing* takes a different route-back to the asphalt and racing lines of the IndyCar series. Holding a steely glare at its competitors, it dares to ask: can an old-school racing sim still deliver high-octane fun in a world dominated by flashy graphics and turbo boosts? Let's strap in and find out.

Gameplay

Behind the wheel, *Newman/Haas Racing* provides a classic racing experience where finesse is more important than brute force. The handling mechanics are tight, allowing players to take on a variety of tracks-over 20 of them, if you can count that high-without utterly losing control. You've got your standard arcade setting which is about as forgiving as a pit crew with a clock, and the sim mode which thinks it's running the Indy 500 every single race. The controls offer both analog and digital options, which is nice if you'd rather not flail around like a contestant on a reality game show. But don't count on a hardcore arcade experience; this one demands some serious racing chops. So, strap in, adjust your mirrors, and try not to cry when you crash into a wall. It won't help the virtual car, and your mom will probably hear you from the other room.

Graphics

Let's talk visuals-while the game is the child of the late '90s, its graphics don't quite keep pace with its referees. The cars do look slick enough when they're not spinning out of control, but the environments? Let's just say they pop up like an oncoming car during a blind curve. Texture mapping? More like texture mapping... out. Frame rates can drop worse than your average internet connection during an online poker game, which occasionally adds to that immersive racing experience of feeling like you're moving at zero miles per hour. It's not a total eyesore, but it might just be an optometrist's dream come true-the perfect template for nightmare graphics.

Conclusion

In the end, *Newman/Haas Racing* is like that awkward friend who tries their hardest at a game of charades but ends up dropping the ball-generally enjoyable, but absolutely not without faults. If you find yourself singing along to the dulcet tones of Danny Sullivan and Bob Varsha while also kind of wishing you could mute them, then just know you're not alone. The vast collection of tracks and the accessibility of the controls may charm racing fans, but the visual pop-ups and lackluster commentary will likely grind on your last gear. As a racing sim, it does its best to check the boxes, proving a decent outing, especially for IndyCar enthusiasts. Prepare to not only take the turns but also potentially take the scenic route-just make sure you don't have to be anywhere important soon after!

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