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Review of Gadget: Past as Future on PlayStation

by Jay Aborro Jay Aborro photo Nov 1997
Cover image of Gadget: Past as Future on PlayStation
Gamefings Score: 7
Platform: PlayStation PlayStation logo
Released: 27 Nov 1997
Genre: Adventure, Interactive Movie
Developer: Synergy Inc.
Publisher: Toshiba-EMI, Synergy Interactive, Cryo Interactive Entertainment, NTT Resonant

Introduction

In an era when video games were still exploring what the future might hold for interactive storytelling, 'Gadget: Past as Future' emerged like a funky time traveler from a 1920s sci-fi flick. This playful adventure game, by the visionary Haruhiko Shono, invites you to experience a near-future world saturated in retro technology. A concept that's as odd as it is endearing - let's shine a flashlight on the bizarre charade and see if it manages to escape the black hole of extinction into gaming history.

Gameplay

The narrative whisks you away to an unnamed Eastern European-like empire where an absurd dictator named Orlovsky rules with an iron fist - or is it a jazz hand? You step into the polished shoes of a government agent tasked with a not-so-happy mission: locating a missing scientist named Horselover Frost. The journey kicks off in a lux hotel room that secretly serves as a spy headquarters. After some dubious suitcase switching that could put even the shadiest magician to shame, our well-suited protagonist learns the game's ropes. But here's the kicker - all the action revolves around trains! Yes, trains! The story grinds to a halt at various train stations, where players engage in scripted exchanges with colorful characters. If you were looking for a game that fosters deep emotional decisions or moral complexity, you might find yourself popping the disc out faster than a dentist's office waiting room.

Graphics

Visually, 'Gadget: Past as Future' stands as a charming relic of its time. The pre-rendered 3D graphics might not hit the pixelated heights of today's beautifully crafted worlds, but they do exude a quaint charm reminiscent of a vintage postcard from a land where steam-punk meets post-war art deco. The eye for detail in the environments and character designs feels inviting; yet, one might argue that the graphics age like fine cheese - not so appealing after a few years outside the fridge. With that said, the nostalgic aesthetics help solidify its standing as an 'interactive movie' rather than your typical run-and-gun experience.

Conclusion

So, should you hop aboard the nostalgia express for 'Gadget: Past as Future'? If you enjoy offbeat narratives served with a side of political intrigue and a dash of retro charm, this title could very well appeal to your gaming sensibilities. While it may not redefine the genre, it remains a peculiar footnote in gaming history that paved the way for future titles that wove stories and interactivity together. With a score of 7 out of 10, it's an enjoyable trip without too many stops. So grab your fedora, bring your spy skills, and prepare for a train ride you won't easily forget - as long as you remember to pack your sense of humor!

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