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Review of International Track & Field 2000 on PlayStation

by Tanya Krane Tanya Krane photo Dec 1999
Cover image of International Track & Field 2000 on PlayStation
Gamefings Score: 6
Platform: PlayStation PlayStation logo
Released: 10 Dec 1999
Genre: Sports
Developer: Konami Computer Entertainment Tokyo
Publisher: Konami

Introduction

Welcome to the riveting world of 'International Track & Field 2000,' where the only thing more impressive than Maurice Greene's speed is the number of repetitive button mashing events available. If you've ever wondered what it's like to have blisters on both thumbs while not being able to enjoy a single meditative moment, boy do I have the game for you! Join me as we delve into this pixelated Olympic festival of athleticism and questionable design choices.

Gameplay

The gameplay is classic sports minigame fare: hit the buttons like you've got ants in your pants! Participate in a variety of events that would make even Barry Allen ponder his life choices - from running the 100 meters to the futuristic sport they call the "hammer throw" (What happened to it? Is this a sports game or a medieval fantasy?). Each event boils down to raw, finger-flapping action. It's nice to feel that rush of competition, unless you see your character flapping in the wind as you struggle for speed against your friends. Multiplayer mode can turn into a gladiatorial battle of endurance, where friendships might just crumble under the pressures of button mashing! The dream of becoming the gold medalist whizzes by faster than your character, for there's an undeniable joy in watching your friends frantically attempt to match your thumb speed - only to face defeat.

Graphics

Oh, the graphics? They're about as charming as a retro time capsule. Think pixelated athletes with facial expressions ranging from fierce determination to 'Did I really just step in gum?' The tracks are lively enough, with crowd noises that fluctuate between enthusiasm and utter disinterest, depending on which event you're failing in spectacular fashion. The realism, if you can call it that, is more like a carnival that ran out of helium. But who needs realism when you can have characters that look like they've been hit by a very soft lightning bolt? The design aesthetic is stuck firmly in the late '90s, which is great if you're in the mood for nostalgia or if you just want to study what fashion sins were committed back then.

Conclusion

In conclusion, 'International Track & Field 2000' delivers a neon-tinted nostalgia trip that keeps reminding you why we like hitting things with our fingers instead of actually doing sports. It does a decent job at being fun in short bursts, but is ultimately marred by a lack of depth and repetitive gameplay. If you're looking for a game to entertain friends during a power outage or an environment where you can release your pent-up energy without actual exercise - this could be it. Grab your friends, a couple of snacks, and prepare for the thrill of a not-so-internationally acclaimed sports game! If only they had included a "breathe deeply" event, it would have matched the actual athlete's experience perfectly. So strap on a virtual pair of running shoes, because after this, all that finger exercise might just lead to a real marathon - just kidding, it won't.

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