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Review of Race Drivin' a Go! Go! on PlayStation

by Jay Aborro Jay Aborro photo Jun 1996
Cover image of Race Drivin' a Go! Go! on PlayStation
Gamefings Score: 6.5
Platform: PlayStation PlayStation logo
Released: 28 Jun 1996
Genre: Sim Racing
Developer: Time Warner Interactive
Publisher: Time Warner Interactive

Introduction

Ah, buckle up, fellow gamers! Prepare to embark on a wild ride through the high-octane world of *Race Drivin' a Go! Go!*, a title that sounds like a 90s arcade dream and fuels your adrenaline like a double espresso shot. You can almost hear the echoes of grumpy arcade owners lamenting about the state of esports while polishing their beloved cabinets. Released for the beloved PlayStation, this sequel to *Hard Drivin'* brings enough nostalgia to make you feel like a kid again while simultaneously reminding you that you're no longer as spry as you used to be.

Gameplay

In *Race Drivin' a Go! Go!*, you'll find yourself at the helm of not just one, but *eight* high-octane sports cars. Yes, you read that right-a glorious eight! Each vehicle is equipped with its very own dashboard, and the aesthetics alone can make you feel like a kid who just got his driver's license (which in my case, was far more of a problem than a privilege). The game features three iconic tracks: the Stunt track (a tribute to *Hard Drivin'*), the Autocross track (which could use a GPS), and the Super Stunt track that looks like a rollercoaster designed by a lunatic who's really into loops and jumps. Gameplay can be split into two modes: a single-player championship mode where your only opponent is time-and maybe that pizza you ordered before starting-and an arcade time attack mode. Taking a page out of the original *Hard Drivin'*, you have the option to drive in manual mode, because nothing says "realistic driving simulation" quite like stalling the car at the start line because you pushed the gear shift while reaching for your drink. The physics model is surprisingly advanced for its time, as it treats your car like an actual vehicle instead of a flying brick on wheels, which is nice... unless you crash, and then it's very much like a flying brick. Good luck avoiding traffic that, interestingly, disappears outside of the Stunt track!

Graphics

Graphically, the aesthetic has matured from what you'd expect in the days when the only thing sharper than your driving skills was your haircut. The visuals feature textures more appealing than most 90s sitcom sets, allowing for better immersion-which ultimately means you'll notice every pixel when you go flying off the track at breakneck speed while trying to pull off a sick stunt. The game's use of 3D polygon environments was pioneering, so there's that! Just keep in mind that if you're coming in expecting top-tier graphical prowess like you'd see in today's AAA games, you might be better off with a Rick and Morty episode instead.

Conclusion

In conclusion, *Race Drivin' a Go! Go!* is a nostalgic thrill ride with a few bumps along the way-much like your semi-reliable car that sometimes refuses to start. For fans of the original *Hard Drivin'*, this game serves as a delightful evolution, offering enough new content to keep you engaged while luring you into its pixelated grasp. Sure, it may not be on the same level of high-speed chases like the Forza or Gran Turismo titles we have today, but sometimes one truly just wants to relive that classic arcade experience on the couch with some questionable snack choices. So grab your controllers, and remember: It's not just about the destination; it's about the ridiculous crashes and questionable driving choices on the way!

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