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Review of Linda Cube Again on PlayStation

by Jay Aborro Jay Aborro photo Jan 1997
Cover image of Linda Cube Again on PlayStation
Gamefings Score: 4
Platform: PlayStation PlayStation logo
Released: 01 Jan 1997
Genre: Role-playing
Developer: Alfa System, MARS Corporation
Publisher: Sony Computer Entertainment

Introduction

Welcome to the bizarre world of 'Linda Cube Again,' a game that's less a smooth stroll through Neo Kenya and more like a stumble through a surreal fever dream after a late-night gaming binge. Imagine a role-playing game where you collect animals like Pokémon but with a very serious, apocalyptic twist. It's like Noah's Ark meets Animal Crossing, but if Noah had a warped sense of humor and a penchant for weirdness. Buckle up, dear reader; we're diving into this wild experience.

Gameplay

In 'Linda Cube Again,' players step into the shoes of Ken Challenger, a heroic and surprisingly chipper protagonist tasked with the monumental mission of collecting animals before a meteor wipes out life on Neo Kenya. The game combines elements of adventure and RPG mechanics wrapped up in an endlessly confusing narrative that keeps players engaged-and scratching their heads. Gameplay primarily revolves around Ken and his girlfriend, Linda, as they aim to capture a varying number of male and female animals to board the Ark sent by God. Players will encounter a variety of quests, from the straightforward (gathering critters) to the convoluted, even involving some psychedelic imagery that feels straight out of a Saturday morning cartoon gone rogue. Combat offers an exciting mix (read: jumbled) of turn-based mechanics. Get ready to hit those action buttons like your life depends on it! Only it doesn't, and you might wish it did. Spammed skills and dated animations make battles feel longer than a Netflix binge, especially when they can spiral into frustratingly repetitive cycles. The goal is clear: just don't let the orange blob creatures rip you apart.

Graphics

Visually, 'Linda Cube Again' is... well, let's say it has 'character'. The graphics are a quirky blend of charming and utterly baffling. Character designs resemble something you'd see in an avant-garde art exhibit, while environments vary between colorful dreamscapes to environments that feel like they've been colonized by fungi. The character animations? Imagine a dance party where everyone forgot the moves but still tries their best. Dialogue scenes feature minimal animation, so be prepared for a lot of static sprites doing their best impression of a child playing with action figures-lots of enthusiasm but very little actual motion. It's both endearing and disconcerting-a blend that might just fit this game like a square peg in a round hole.

Conclusion

'Linda Cube Again' is certainly a game that will ignite conversations-and possibly confusion-among those who venture into Neo Kenya. While the storyline might be appealing to those with a taste for the absurd, the mechanics and visuals will likely deter mainstream gamers expecting a polished experience. In a crowded RPG landscape, 'Linda Cube Again' stands like a colorful, mismatched sock in a laundry room full of coordinated gym socks. It might not make a ton of sense and may even leave you with more questions than answers, but it'll definitely leave a mark on your gaming psyche. Whether that's a good mark or bad depends on how you handle your gaming quests and how much you appreciate the weird and wonderful. Ultimately, if you're in the mood for a mind-bending, animal-collecting journey that feels like it was written during a sugar rush after a pint of ice cream, then look no further. Just be prepared to quickly tap that save button because this ride can get wild. Score: 4 out of 10, because even in chaos, there is a certain charm that hides beneath all the madness.

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