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Review of MDK on PlayStation

by Gemma Looksby Gemma Looksby photo Nov 1997
Cover image of MDK on PlayStation
Gamefings Score: 8.5
Platform: PlayStation PlayStation logo
Released: 13 Nov 1997
Genre: Third-person shooter
Developer: Shiny Entertainment
Publisher: Playmates Interactive Entertainment

Introduction

Every once in a while, a game comes along that shatters our expectations, invokes a gut-busting laugh, and makes us question our life choices-MDK is one of those. This zany little caper takes you on a wild ride through the universe's trash can, as a janitor named Kurt Hectic dons a hilariously convoluted Coil Suit to save Earth from a bunch of extraterrestrial jerks! Grab your spud guns and put on your best parachute, folks; let's dive into this quirky gem from the 90s!

Gameplay

Gameplay wise, MDK is a delightful mashup of run-and-gun action speckled with sniping scenarios and absurdity. Our hero, Kurt, must infiltrate enormous 'Minecrawlers'-think of them as colossal trash compacters that have apparently lost their way and decided Earth is an all-you-can-eat buffet. Kurt's toolkit is as ridiculous as the game itself, featuring a 'ribbon chute' that works like a parachute but is infinitely better-no need to pack it! Just let the laws of gravity know that you really need to survive that 20-foot drop. As you move through each level, you'll encounter a delightful menu of baddies, including a multitude of aliens called Streamriders. In your quest, you'll be armed with ridiculous weaponry that would make any scientist proud. There's the 'World's Most Interesting Bomb' that attracts enemies like they're participating in an alien smoothie party, and the 'Hamster Hammer', which sounds more like a weapon from a kid's toy store than an armament for intergalactic warfare. Just don't ask what happens when you accidentally throw it at the wrong target-trust me, it's a *very* long story. In moments of dramatic tension (thankfully rare), you can temporarily ditch the chaos for some sniper mode. Zoom in up to 100x, playing the world's deadliest game of whack-a-mole. However, aim carefully; when you switch to sniper mode, Kurt practically puts up a "shoot me now!" sign, standing still like a deer in headlights. The stakes are high enough that you'll find yourself hyperventilating over what is essentially a glorified joystick game!

Graphics

MDK is like the weird cousin of well-polished 90s shooters. It's an artfully rendered environment that, while not winning any awards for realism, is commendably original. You'll encounter levels that feel like boiling a pot of imagination: desert landscapes meet tangled spaceports. Remember, this was the time when GPUs were like unicorns-they didn't really exist. The developers got super creative and pushed software rendering to its limits, making it run more smoothly than Kurt's coffee-fueled existential crisis. Kurt in his Coil Suit looks like a psyched-out superhero that was designed during a code-red crisis at a costume party. You'll both laugh and cringe as he leaps through the air, with flailing limbs and tails straight from a surreal cartoon. The color palette is outrageously vibrant, making the graphics feel like a party for your eyes.

Conclusion

MDK is a roller coaster of quirky joy and addictive mayhem. It manages to balance its humor and irreverence with enjoyable gameplay that draws you into its bizarre universe, leaving a strong urge to replay it... even *if* it means going through those less-than-challenging battles again. It's a short affair, but isn't life just a series of amusingly haphazard adventures? While it may not be the most complex game in the library, the sheer charm of MDK makes it worth revisiting. So, suit up, grab a goulash (don't forget the Hungarian kind), and dive headfirst into the chaotic silliness that is Kurt Hectic attempting to save an Earth that probably had it coming!

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