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Review of Earthworm Jim 2 on PlayStation

by Jay Aborro Jay Aborro photo Nov 1996
Cover image of Earthworm Jim 2 on PlayStation
Gamefings Score: 7.5
Platform: PlayStation PlayStation logo
Released: 01 Nov 1996
Genre: Run and Gun / Platform
Developer: Shiny Entertainment
Publisher: Playmates Interactive Entertainment

Introduction

In a world full of sequels, where every other game cries out for innovation with a megaphone, comes 'Earthworm Jim 2', a title that seemingly hurls itself into the fray while riding a unicycle. Sporting a zany charm that can only be attributed to a worm with a gun and a penchant for pushing the limits of ridiculousness, this whimsical adventure makes a brave charge onto the PlayStation. But is it as worthy as its predecessor, or does it merely wiggle its way into our hearts seeking sympathy for being, well, a worm?

Gameplay

Picking up where its predecessor left off, 'Earthworm Jim 2' is driven by the noble quest of our slimy hero, Jim, to rescue Princess What's-Her-Name from the clutches of the dastardly Psy-Crow. Yes, I know, classic villainous name - what's next? Dog the Cat? The game adopts a patchwork of gameplay styles to keep things fresh, with various levels featuring unique mechanics like the hilariously named 'Anything But Tangerines' that still contains run-and-gun elements. Adding to the madness, Jim's sidekick, Snott, flops into the mix allowing Jim to swing like Tarzan or float like a balloon - if balloons were covered in slimy sauerkraut. The beauty of the game truly lies in its unpredictability, shifting from classic run-and-gun to brain-melting trivia challenges, and even a level where you guide a cave salamander - through intestinal passages, mind you, equipped with exploding sheep and danger at every turn.

Graphics

Looking at the graphics, 'Earthworm Jim 2' displays a kaleidoscope of vibrant colors and detailed backgrounds that charm you into submission. From the ridiculously detailed character designs to the absurdly imaginative backdrops, it often feels like you're playing through a cartoon episode. Even by today's standards, the graphics possess a unique character that offers spirited eyeball candy, albeit with a pixelated quality classic to its era. At times, you almost forget you're devouring this entertainment on a console while wishing for the latest CGI blockbuster experience.

Conclusion

In the grand pantheon of gaming sequels, 'Earthworm Jim 2' may not entirely reinvent the wheel, but it brings a refreshing flair to the genre with its wild humor, engaging gameplay, and inventive level designs. Gamers familiar with the original will appreciate how it stretches its legs (if worms had legs) with more weapons and even crazier levels. However, newer players may feel a tad bewildered by the whimsical chaos. Overall, if you're in for a quirky ride filled with action and laughter, you could do worse than give this dizzying worm a whirl. Grab your controller and prepare to have a barrel of laughs - and possibly some pangs of disgust along the way!

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