Welcome to the baffling, time-warped world of Rascal, the game where a kid with a bubble gun wanders through various historical settings to save his dad. Yes, that's right-time travel and rescue missions are hard enough without the added pressure of playing a game praised more for its ambition than its execution. Let's hop into this bubble of a fiasco.
Rascal plays out like your standard platformer-if you had your eyes closed while playing Twister and accidentally stepped on a few too many cat toys. As the titular Rascal, players navigate awkwardly through five worlds, each modeled after themes that sound cooler than they really are. Think medieval castles, ancient Aztec temples, and Atlantis. But instead of majestic lore, you get varying levels of complexity, much like a poorly designed IKEA shelf. Combat consists of wielding a 'Bubble Gun'-not to be confused with actual weaponry or a decent way to utilize your time. The gun has limited ammo and firing it is more often an exercise in frustration than, you know, practicality. Instead of running around like a fun-loving kid, you're more likely to wobble around like a newborn deer, armed with a toy. The controls... oh boy, the controls. Think tank controls, which are great for making you feel like a hero from a retro horror movie. Your movement speed is as frantic as a caffeinated squirrel navigating a traffic jam. Add to this a camera system that seems to have been designed by a medieval dungeon master and you are left navigating through a mesh of confusion that rivals a maze designed by a sadistic math teacher. Each level varies from the echoes of the past, present, and future. Say goodbye to linear paths because you'll be collecting 'pieces of the Time Clock' (sorry, it's not a song) while avoiding enemies that pop out of Time Bubbles-some of which are more annoying than challenging, like your distant relatives at a family reunion. Achieving a completion status requires finding all clock pieces that... surprise, surprise, may or may not be held by enemies, effectively ensuring that you'll eventually toss your controller in exasperation. Bosses-those epic encounters you geek out over-are merely Chronon's future echoes, but they come at the cost of a whiplash-inducing camera and controls that fundamentally misunderstand the laws of physics.
On the aesthetics side, the graphics can sometimes give off a spark of brilliance, the kind you'd expect from a studio that proclaims it's designed by Jim Henson's Creature Shop. Characters pop with color and detail, reminiscent of a Saturday morning cartoon that you thought was cool until you realized it was just a cheap knock-off. There's a vibrant world waiting to explore, with each different time period containing some visual gems that shine through the clutter of bad gameplay mechanics. However, as wild as the colors may appear, multiple reviewers noted these shiny graphics are like a sugar high before the inevitable crash. Do you want candy or a satisfying game experience? You can't have both, apparently.
Rascal is proof that not all grand designs make for engaging gameplay. Despite its visually enchanting environments and quirky premise, it sinks under the weight of poor controls, a troublesome camera, and level designs that seem to mock the very notion of fun. Critics have spat some verbal fire at this title, and with a score of 49% on GameRankings, Rascal has proven to be more of a curiosity than a classic. If your definition of 'fun' includes infuriatingly awkward controls mixed with colorful nostalgia, then you have yourself a treasure. Otherwise, you might want to skip the bubble gun adventure and opt for literally anything else. Let's face it-the animation and aesthetic aren't enough to save this ship. But don't worry, perhaps losing your control won't be the worst thing to happen this week.