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Review of Martian Gothic: Unification on PlayStation

by Jay Aborro Jay Aborro photo Nov 2001
Cover image of Martian Gothic: Unification on PlayStation
Gamefings Score: 6
Platform: PlayStation PlayStation logo
Released: 16 Nov 2001
Genre: Survival horror
Developer: Creative Reality / Coyote Developments
Publisher: TalonSoft / Take-Two Interactive

Introduction

Martian Gothic: Unification is an adventure into the frights of survival horror, set amidst eerie Martian landscapes in the not-so-distant future of 2019. If you're ready to swap your spandex for a spacesuit and dive into a cosmic horror movie, you might just find Martian Gothic a worthy use of those precious PlayStation hours.

Gameplay

Imagine if Resident Evil had a surprise baby with a space opera and forgot to give it a name. That’s Martian Gothic: Unification for you! It adopts the classic third-person perspective with glorious tank controls because we all love a good nostalgia hit from 1996. You’re not just fighting the undead; oh no, your real enemies are going to be the camera angles that’ll leave you wondering where *that* zombie just went. You control three characters: Martin, Diane, and Kenzo. You swap between these poor souls like you’re flipping through TV channels, trying to decipher their individual narratives while dodging zombies that seem to have come straight from a bad B-movie. Communication is limited to radio, so don’t expect any wholesome team reunions; running into a character face-to-face means instant game over. Play it safe! And it wouldn’t be a survival horror game without a generous serving of puzzles, right? The game puts an enormous emphasis on exploration and inventory management—two things that seem to go hand in hand with the threat of doom. Expect to strategize your key usage while racing against a countdown timer, because nothing says ‘welcome to Mars’ quite like anxiety. It’s like being late to your own funeral but with more science fiction flavor.

Graphics

Visually, Martian Gothic doesn’t win any awards, especially in its PlayStation incarnation. Textures took a bit of a hit, which might leave some players feeling like they just traveled back to the stone age of gaming graphics. The environments do carry a certain charm reminiscent of painted backdrops, and the character designs are straight out of a sci-fi horror novel… as long as that novel was self-published. Those halcyon days of defining graphics may not have graced this title, but hey, that’s the 2000s for you! The muted palettes of reds and blues lend a somewhat atmospheric vibe, masking (just barely) the lower resolution of its visuals.

Conclusion

In conclusion, Martian Gothic: Unification is that oddball on the PlayStation block that offers a mix of horror, puzzles, and untimely deaths. It's not without its quirky charms—like being chased by zombies while desperately trying to solve a riddle like you're in a Martian escape room—but it often fails to achieve the creepy, immersive atmosphere it strives for when compared to its contemporaries. Critics generally described it as a 'missed opportunity', potentially in possession of some great ideas that never really took off into space. But for those willing to endure some clunky controls and outdated graphics, this Martian escapade could be a unique garbled experience. Just be prepared to embrace the horror—and the hilarity—because this isn’t just about survival; it's about keeping a straight face until the ridiculousness of it all shines through. If you aren’t ready to jump headfirst into a cosmic dystopia, you might want to stick with your earthly comforts instead.

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