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Review of Monsters, Inc. Scream Team on PlayStation

by Chucky Chucky photo Nov 2001
Cover image of Monsters, Inc. Scream Team on PlayStation
Gamefings Score: 6.5
Platform: PlayStation PlayStation logo
Released: 06 Nov 2001
Genre: Platformer
Developer: Artificial Mind and Movement
Publisher: Sony Computer Entertainment & Disney Interactive

Introduction

Remember Monsters, Inc.? That delightful film about the not-so-scary monsters who power their world with squeals and terror? Well, if you ever thought, "Gee, I wish I could scare robot children in a less terrifying, yet equally terrifyingly playful way," then 'Monsters, Inc. Scream Team' is here for you. Just don't expect it to be a groundbreaking platformer; that's a bit too much to ask from a game that features a purple monster as its lead.

Gameplay

To kick things off, players become either the lovable yet somewhat incompetent Mike or the larger, fluffier Sulley. Each monster has distinct scare abilities, which honestly feels like picking between pizza toppings-both are good, but pick poorly, and you might regret your decision. The game is divided into training grounds that include Urban, Desert, and Arctic locations-quite the buffet of locations. Think of each region as life's way of reminding you that you can complain about the weather no matter where you are. Players are tasked with scaring robotic kids, known as Nerves. Not actual kids, mind you-these are stay-in-school bots with no feelings but an impressive capacity for being scared. To advance, players collect medals (because apparently 'graduation' isn't enough) through various means, including scaring five Nerves for a bronze or finding tokens to earn shiny silver medals. For the bold, there are gold medals, earned by scaring all Nerves in a level. Because why settle for being a standard scare monster when you can be a gold-medal-winning one? Each level features a loading screen reminiscent of a vintage postcard, depicting Mike or Sulley, teasing which character is the best choice for the area (spoiler: you'll never know until you try). Power-ups, such as extra lives and Primordial Ooze (yes, it sounds as bad as it is), help you navigate obstacles and challenges. You can also find mailboxes filled with tips-because you'll definitely need them when you accidentally scare your own foot instead of the kids.

Graphics

Diving into the visuals, the game is a charming recollection of early 2000s graphics. Everything has that fuzzy, slightly pixelated charm, which in today's gaming world may feel like nostalgia or a bit like rewatching an old VHS tape. Colors are vibrant enough to induce a sugar rush, but don't expect the smooth frame rates or graphical fidelity seen in modern titles. The design embraces cartoonish aesthetics, making every corner look like a cut scene from the movie, albeit one with a lower budget and an overabundance of charm-similar to that one animated friend we all have.

Conclusion

In summary, 'Monsters, Inc. Scream Team' may not win any awards for originality or depth, but hey, it's a good-hearted romp through a slightly twisted training ground. The characters are unmistakably charming, and the gameplay, while predictable, has its moments of fun. Ultimately, this title serves its purpose: it distracts you from existential dread, encourages some lighthearted challenge, and whisks you off to a world where monster shenanigans reign supreme. Of course, if you're looking for a platforming masterpiece, you might want to keep searching. If not, welcome to Scare Island, your not-so-frightening retreat. I'll give it a solid 6.5 out of 10-cheerfulness is its best quality, and when combined with some early 2000s charm, that's just enough to be memorable in a very forgettable way.

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