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Review of One on PlayStation

by Gemma Looksby Gemma Looksby photo Dec 1997
Cover image of One on PlayStation
Gamefings Score: 6.5
Platform: PlayStation PlayStation logo
Released: 11 Dec 1997
Genre: Third-person shooter
Developer: Visual Concepts
Publisher: ASC Games / Take-Two Interactive / Capcom

Introduction

Picture this: you wake up in a strange apartment, one arm has been replaced by a gun, and the cops are storming in like they're auditioning for a role in a buddy cop movie. Welcome to the absurd world of "One"-a game that proves you don't need two arms to stir up a whole lot of chaos. With its mix of 90s grunge and programmed angst, this PlayStation gem from Visual Concepts aims to kick your action cravings right in the gut. But does it hit the mark or just leave you with an embarrassing bruise?

Gameplay

"One" rolls out the red carpet with its unique rage meter-yes, it's a power-up you build by unleashing hell on your enemies. Ah yes, nothing says 'life goals' like rage-induced superpowers while dodging bullets from confused authorities who think you might be a serial killer or maybe just a guy having a really bad day. The gameplay is segmented into six wildly linear levels, concluding with bosses that would rather play environmental tag than get hit by your bullets. So, you'll find yourself using your surroundings more than your actual gun-a true test of creativity, or more likely, just really bad AI programming. It's basically a glorified scavenger hunt to find creative ways to off the big baddies while avoiding any unfortunate jumps brought on by the auto-changing camera angles. In short: expect a lot of "Oops, I didn't mean to fall off that ledge while aiming for the bad guy!" moments, followed by a colorful array of rage-driven attempts to try again.

Graphics

In the graphics department, "One" struts its flashy stuff like a wannabe superhero. While it might not give the current console titans a run for their money, the visuals were impressive for their time. Explosions that light up the screen like a Fourth of July celebration? Check. Lighting effects that make the world look gritty and dark, ideal for a guy with a gun for an arm? Double check. However, don't expect any groundbreaking motion capture or realistic physics. If you can get past enemies with the intelligence level of a potato, you'll be dazzled by the sights-just be ready to blind jump through smoke and flames. It's like a Michael Bay movie-lots of boom, not a lot of logic.

Conclusion

Ultimately, "One" feels like that one friend who's super entertaining at parties but terrible at group projects. There's potential here, absolutely, but issues with the gameplay mechanics make it feel unbalanced. Some critics have dissected it as a mixed bag-praise for its unique aspects and cinematography, followed by gnashing of teeth over the level of difficulty and control issues. So, is it a classic? Maybe not. But if you're in the mood for a nostalgic trip down the crazed alley of 90s gaming-shackled limbs and all-"One" just might be your cup of spiked tea. Grab the game, summon your rage, and remember: two arms are overrated, but a good time is not.

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