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Review of Pax Corpus on PlayStation

by Tanya Krane Tanya Krane photo Jan 1997
Cover image of Pax Corpus on PlayStation
Gamefings Score: 2
Platform: PlayStation PlayStation logo
Released: 01 Jan 1997
Genre: Action/Adventure
Developer: Cryo Interactive
Publisher: Cryo Interactive, Electronic Arts

Introduction

Pax Corpus invites players into a dystopian, yet oddly symmetrical universe where women run the show and men are either obsolete or walking furniture. What could go wrong? Oh, just your typical cyberpunk shenanigans with a sprinkle of identity crises. Imagine Tomb Raider but try to avoid the bull's-eye of making it enjoyable. Grab your virtual grenades, because this rollercoaster ride is one you won't forget-or possibly one you'd wish to.

Gameplay

The gameplay in Pax Corpus is like a buffet table where everything looks good, but stomach issues are inevitable. You control Kahlee, a mercenary with a knack for kicking butt and taking names, navigating through 3D environments filled with enemies that seem to exist purely to test your patience. You can switch between first and third-person views, which does nothing to mask the fact that your character's movement can feel more robotic than her cybernetic counterparts. As you liberate the world from mindless clones, you discover flashcards (because who doesn't want a collection of 90s nostalgia while rescuing the future?). Collecting these little beauties powers you up in an era before online cheats existed. The combat system is about as intuitive as a brick wall, and you may find yourself shouting, 'Is this what they meant by action-adventure?' on an infinite loop. Plot twists are served with a side of lukewarm execution, poising Kahlee in a messy love-hate relationship with corporation overlord Kiyiana Soro. Enjoy all of this while dodging enemies that might have their A.I. programmed by a sloth on a caffeine binge.

Graphics

Let's doom-scroll through visuals-it's a cyberpunk world where everything should look edgy, but instead it resembles a poorly hyper-realized digital painting. The graphics sit between 'trying too hard' and 'did someone say nostalgia?'. If you've ever wanted to play a game that looks like a beta version of a Windows screensaver, this is it. The environments are as lively as a graveyard in the middle of winter, and the character models make you wonder if they were crafted by artistically-stunted pixies. Lighting effects are like those people who show up late to the party: better than nothing, but you still kind of wish they'd left their effect at home.

Conclusion

Pax Corpus embodies the trappings of 90s gaming-a curious mix of potential greatness marred by technical failings. It was meant to be an engaging tale of cybernetic rebellion and identity, yet it moves with all the grace of a three-legged elephant. The characters could be compelling, but unfortunately, they're often one-dimensional cardboard cutouts struggling amidst subpar mechanics. Ultimately, this game achieves a prestigious ranking as one of the less notable entries in the PlayStation library, sitting alongside titles that make you ask, 'Did I really just spend my time on this?' If anyone ever tells you that this game is a 'hidden gem', just smile, nod, and prepare to gently extract them from their fantasy life. 2/10; it's not just a game, it's an experience in patience, resilience, and most importantly, goggles for squinting through pixelated mediocrity.

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