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Review of The Guardian of Darkness on PlayStation

by Gemma Looksby Gemma Looksby photo Jan 1999
Cover image of The Guardian of Darkness on PlayStation
Gamefings Score: 5
Platform: PlayStation PlayStation logo
Released: 01 Jan 1999
Genre: Action
Developer: Cryo Interactive
Publisher: Cryo Interactive

Introduction

If you're ready to strap in for an occult adventure full of supernaturally bad dialogue and graphics that look like they were rendered on a toaster, then welcome to "The Guardian of Darkness"! This gem from Cryo Interactive flirts with the boundaries of fun, awkwardly dancing on the edge of obscurity with your friendly neighborhood monk as the unlikely hero. Will our hunky monk manage to save the day, or will you question your life choices after putting this game in? Let's get into it!

Gameplay

Prepare to embrace the action as you slip into your monk robe and engage with the supernatural shenanigans! The gameplay is predominantly action-oriented, where you're encouraged to smash your way through hordes of sinister foes looking for blood (and probably some peaceful meditation). You've got ten missions to navigate, which sounds like a lot until you realize one of those missions is quite literally just running around in circles while figuring out what your character can interact with. The point-and-click investigation parts are engaging enough to keep you awake, and by awake, I mean checking your phone every five minutes. You're a monk in an occult organization, which seems a little like being a vegetarian butcher, but hey, I won't judge your life choices! Interacting with objects can feel like a puzzle, which is basically code for 'hunt and peck' until something finally works. It's not groundbreaking, but it's endearing in its own clumsy way. If you're feeling brave, there's a little bit of platforming action sprinkled in too, but let's be real, unless you've been practicing your monk moves in real life (which, if you have, I'd love to hear about), it'll likely feel more like a misstep than an elegant maneuver.

Graphics

Let's talk graphics because they deserve their own medal for bravery - no, I mean, they are a vintage masterpiece! You can practically smell the nostalgia wafting off the screen, and not in a good way. The CGI graphics will transport you straight back to the golden age of gaming where polygon counts were a suggestion rather than a rule. During gameplay, you will notice the charming simplicity of environments that would make modern artists weep - and not just from joy. The camera follows you around, potentially a little too closely, like a less creepy version of your overbearing mother. Who needs high-definition graphics when you can enjoy the art of low-resolution character designs that look like they're made from Play-Doh? You might find yourself squinting and wondering if your vision is going or if the graphics just need a good cup of coffee. The color palette is as vibrant as a noir film, which makes me think the graphic department had exactly one coffee break and then worked in the dark for the rest of the project. The packaging art? Oh boy! It's a masterpiece of its own - a reminder that sometimes less is more.

Conclusion

In the end, "The Guardian of Darkness" is like that old friend from high school who always shows up uninvited - you might love them, but you're constantly confused as to why they still hang around. The game accomplishes its mission of providing a decent amount of fun, albeit with a side of frustration. Dealing with supernatural beings while juggling puzzles and poorly designed graphics makes for a wild ride that's likely to leave you chuckling (or groaning) at least a few times. Cryo Interactive may not have produced a timeless classic, but they've certainly provided a light snack of nostalgia for old-school gamers. If you can overlook the bizarre quirks, you might just find a diamond in the rough - or at least a cubic zirconia! So, dust off your PlayStation and get ready for an adventure of mildly entertaining proportions. Just keep a guide handy, and definitely expect to have some laughs along the way - even if they're at the game's expense!

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