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Review of Pet in TV on PlayStation

by Max Rathon Max Rathon photo Jan 2000
Cover image of Pet in TV on PlayStation
Gamefings Score: 4
Platform: PlayStation PlayStation logo
Released: 01 Jan 2000
Genre: Digital Pet
Developer: MuuMuu
Publisher: Sony Computer Entertainment

Introduction

Welcome to the world of Pet in TV, an oddball pet simulation game that makes you question your life choices and the nature of reality itself. Developed by MuuMuu and published by Sony, this game plopped onto PlayStation's doorstep back in 1997, where it was probably mistaken for a tamagotchi with a desperate desire to break into the world of 3D. Prepare yourself, because we are about to dive deep into its pixelated parameters!

Gameplay

In Pet in TV, players are handed the not-so-totally-unwieldy task of nurturing a virtual pet known as PiT. The gameplay essentially revolves around teaching your PiT to learn, grow, and explore the whimsical 3D world around it. You start by selecting a PiT, naming it something that will probably haunt you for years (like 'Fluffy McFluffface'), and then watch it do adorable yet utterly baffling things. As you guide your PiT through its trials-a fancy way to say 'let it bump into stuff and hope for the best'-it will gather wisdom and 'upgrade' itself to solve the various puzzles scattered throughout its blocky universe. Want your PiT to know what not to eat? Watch it discover a flower it shouldn't snack on, and by some miracle of pet logic, your PiT will eventually remember that odd-looking red flower should stay off the menu. The game is filled with delightful drivel and nonchalant interactions that would make even a MATLAB script look like Shakespeare. Seriously, don't expect any cinematic universes here; we are dealing with pure existential pet chaos.

Graphics

Visually, Pet in TV is a mixed bag. Think of it as a 90s time capsule filled with colorful blobs that vaguely resemble both pets and polygons fighting for dominance. The 3D graphics strongly reflect the model designs of the time, which means that if you didn't grow up with those joys, your eyes might bleed a little. Still, the adorable aesthetic compensates for its lack of Lifelike simulation - it's charming in a 'what am I looking at' kind of way. The environments are vibrant, with enough colors to make Rainbow Brite squint. It's also worth mentioning that the animations are smoother than your grandma's best dance moves, which admittedly is a low bar, but we'll take all we can get.

Conclusion

In the end, Pet in TV is the kind of game that elicits a myriad of feelings-most of which revolve around both warm fuzzies and awkward charm. Critical reception was as cold as a pet that forgot its coziest corner; many reviewers likened it to digital fluff lacking in gameplay depth. Is it fun for a few minutes? Sure! But if you find yourself logging hundreds of hours in your PiT's life, you may want to call in for backup. Overall, if you're looking for a nostalgic romp that might leave you with more questions than answers, dive in! Just be prepared to play through a medley of colors, quirks, and an overwhelming sense of 'why am I doing this?' Plus, where else can you responsibly raise a virtual pet whilst nestled comfortably on your couch, ignoring reality for a while? If you're thirsty for a metaphorical glass of nothingness, look no further; it's all yours in Pet in TV!

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