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Review of Psybadek on PlayStation

by Gemma Looksby Gemma Looksby photo Nov 1998
Cover image of Psybadek on PlayStation
Gamefings Score: 4
Platform: PlayStation PlayStation logo
Released: 17 Nov 1998
Genre: Platformer
Developer: Psygnosis
Publisher: Psygnosis

Introduction

Once upon a time in the wild and wacky world of the late 90s, where baggy pants and Tamagotchis ruled the planet, there emerged a game so... well, let's just say it was memorable. Let's talk about Psybadek, a game that dared to mix platforming with hoverboarding and villains who clearly need a better PR team. Buckle up, folks; this one's a bumpy ride!

Gameplay

So, what's the deal with Psybadek? In this game, you strut your stuff on a hoverboard, leaping around like a caffeine-fueled kangaroo. You play as either Xako or Mia-quick reminder: these names sound like either a cool alien or a sneeze-on a mission to defeat the nefarious Krakken, a villain with a terrible sense of hospitality causing chaos at the hoverdek park. The gameplay consists of gliding through various levels, collecting stars, and, you guessed it, stomping enemies' heads-because, apparently, that's how you save your friends. Each world is loaded with levels that look like a neon throwback to a rave party, with bosses waiting at the end, staring at you like you're the pizza delivery guy who forgot their toppings. Now, don't get too excited about wild moves or flashy combos. In Psybadek, you begin without any weapons, which isn't the smartest move when there are enemies waiting to ruin your fun-because who carries a hoverboard and nothing else? But fear not, for there are drop boxes! Yes, you too can find weapons sprawled out like pizza leftovers that allow you to shoot your way to glory in half of the levels. Regardless, it feels a bit like searching for a salad at an all-you-can-eat burger joint: unlikely and disheartening.

Graphics

In the battle of PS1 graphics, Psybadek delivers a style that can only be described as 'colorfully chaotic'. The characters resemble a mix between playful manga and a Saturday morning cartoon, while the environments oscillate between vibrant neon and that one section of your school hallway where the fluorescent lights flickered too much. Sadly, despite its vibrant palette, the graphics leave you yearning for... more. Let's just say if the goal was to break the boundaries of visual enjoyment, it missed the bus entirely.

Conclusion

So, after a thrilling or should I say 'chilling' ride, what can we take away from Psybadek? It's like getting a pair of new Vans: you really want to love them, but they just feel off. While it brings a nostalgic glimpse into '90s gaming, it seems to trip over its own hoverboard with crude controls and disjointed gameplay. With a score barely scraping through the review system, Psybadek might just be best left in the archives alongside other 'what-were-they-thinking' titles of the era. If you're feeling brave (or nostalgic), take it for a spin. Just be prepared to either cringe or burst into a fit of laughter as you attempt to sail through the chaotic levels of this hoverboard adventure from the past. And hey, maybe just grab a slice of pizza instead. You'll have a better time!

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