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Review of Ray Tracers on PlayStation

by Chucky Chucky photo Mar 1998
Cover image of Ray Tracers on PlayStation
Gamefings Score: 5
Platform: PlayStation PlayStation logo
Released: 05 Mar 1998
Genre: Racing, Vehicular Combat
Developer: Taito
Publisher: THQ

Introduction

You know you've hit peak 90s nostalgia when a game allows you to drive cars and smash robots while racing against the clock. Enter *Ray Tracers*, a thrilling (not really) vehicular combat game brought to us by the noble team at Taito. With its dazzling 3D graphics (for the time), unique enemies (mostly just metal and chips), and a plot thicker than a light dusting of flour, let's dive into this mediocrity with flair.

Gameplay

In *Ray Tracers*, your mission (should you decide to accept it and somehow enjoy yourself) is to traverse streets via a spirited yet unremarkable vehicle. A countdown timer glowers from the top-left corner, compelling you to reminisce about every high school math class as you hastily collide with robotic enemies. Ramming these robotic foes is hazardous yet oddly therapeutic, and each foe destroyed grants you much-needed extra time-kind of like how we all wish we could gain extra time in life by simply smashing things. You kill enemies, get time, and just hope your controller isn't too sticky from the three candy bars you scarfed down while playing. The type of deep strategy you'd expect from a game about exploding robots and a rolling car is utterly lost because smashing into your enemies is basically the whole strategy. It's as if someone said, 'You know what's fun? Driving and smashing!' and then stopped thinking right there. The end result is a game that's more monotonous than reading a 300-page manual on how to wash laundry.

Graphics

The graphics in *Ray Tracers* sparkle like a newly minted penny-if that penny were made out of cardboard and crumbled under pressure. The 3D visuals could have dazzled us back in 1997, but rolling out of vintage PlayStation titles now is like seeing the family VHS tapes of mom's theatrical performances: quaint, nostalgic, but ultimately cringeworthy. The lighting effects are there, with shadows that play peekaboo with your car. The anime-inspired artwork gives *Ray Tracers* an identity... if that identity was trapped in a 1990s time capsule and not allowed to grow or evolve in any way. You can almost smell the burnt plastic that enveloped the console back in the day, making the graphics feel nostalgic yet hauntingly dated.

Conclusion

In closing, *Ray Tracers* manages to capture everything we loved (or hated) about late 90s gaming: simple controls, limited excitement, and a novelty factor that wears off faster than your favorite fast food meal. Reviewing this game is a bit like reminiscing about the first car you ever drove. Sure, it was thrilling to zoom around at 40mph, but nobody wants to make a habit of it unless they enjoy the experience of slamming into lampposts. Fans of wacky vehicular mayhem might find retro joy, while everyone else will find that it's better suited as a brief rental than a purchase. After all, why buy the car when you can just borrow it for a day?" Just remember, sometimes a simple drive down memory lane is all you need, even if it involves a little robot bashing. The game might score a solid 5/10, but let's be real: that's generous in a landscape of gaming where most think they're now hotshots in driving games. Grab your old PS1, dust it off, and give *Ray Tracers* a chance if for nothing else than the giggles and the sheer absurdity of ramming into robots while racing against time. Who knows, maybe it will be the nostalgic throwback you didn't know you needed.

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