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Review of Re-Loaded on PlayStation

by Jay Aborro Jay Aborro photo Dec 1996
Cover image of Re-Loaded on PlayStation
Gamefings Score: 4.0
Platform: PlayStation PlayStation logo
Released: 11 Dec 1996
Genre: Multidirectional shooter
Developer: Gremlin Interactive
Publisher: Interplay Entertainment

Introduction

Ahoy, video game aficionados! Grab your controllers and prepare your thumbs for a wild ride through the violent territories of 'Re-Loaded', a top-down shooter serving up science fiction carnage. This title, released by Gremlin Interactive in 1996, sets out as a sequel to 'Loaded' and promises more of everything that made its predecessor a guilty pleasure. Spoiler alert: it doesn't exactly deliver on that promise. Read on for the gory deets and side-splitting shenanigans that await.

Gameplay

Now, let's unpack this bloody bag of bones. If you enjoyed 'Loaded', you might expect 'Re-Loaded' to grab you and not let go - but brace yourself for disappointment. While still burning rubber with the same game engine, the gameplay sticks closer to comedy than a circus clown on a unicycle. Four beloved characters return-Mamma, Bounca, Butch, and Cap'n Hands-while a mysterious pink-haired cannibalistic sex symbol called The Consumer joins the party along with a malfunctioning android nun named Sister Magpie to spice things up. Because when you think 'shooter', obviously you're picturing a nun with robot arms! The character selection offers varied playstyles (and maybe a bit of eye candy), and don't forget, you can unlock Fwank! Yes, Fwank-he sounds like someone you'd meet at a barbecue, but trust me, he's the speediest character. The enemies are just as delightfully zany, and the level (or should I say, chaos-inducing arena) design is intended to boggle the mind with size and complexity. Players have a blast blasting their way through twelve expansive, blood-soaked worlds, complete with destructible terrain-who knew shooting could also be a lesson in urban demolition? But here's the kicker: the game might take the term 'shooter' too literally. It has some moments of slow pacing and complex puzzles that require you to engage your brain, leading to long stretches of walking around looking for that elusive last key or collectible. Apparently, the friendly neighborhood 'shooting everything in sight' is just too mainstream; welcome to 'let's make this a scavenger hunt!'.

Graphics

Graphically speaking, 'Re-Loaded' is like that friend who insists they've changed after a makeover but, underneath it all, they still act the same. The graphics received a facelift, claiming to be improved-textures sharper than your mom's nagging. The animation accomplishes the feat of being fluid while still feeling oddly disjointed, as if rendered by a team that had a fight over the quality they should aim for. Lighting effects and transparencies were big deals back then, but by 1996, those features could be found hanging out in other, shinier titles too. Put simply: not quite groundbreaking, but not horrific either. A solid C+, if you will.

Conclusion

'Re-Loaded' and its characters seem to gallivant off the rails with chaotic combat and a dash of humor but forget that you can't just repeat what worked before and call it a sequ-err, *success*. Critics were largely unamused, throwing ratings around like confetti-Electronic Gaming Monthly gave it a lackluster 4.675/10, while GameSpot dished out a paltry 3.7/10. If you're looking for an action-packed thrill ride filled with heart-pounding excitement, it might be best to look elsewhere. There's fun to be had in these chaotic worlds, but be prepared to navigate through a swampy mess of overdone features and whimsical characters that distract more than engage. In the end, you might still want to load this up, but do it with low expectations and maybe a side of popcorn to snack on as you play. Who knows? You might just find joy in the madness, even if it requires some unyielding patience! Personally, I'll take a hard pass, but perhaps you'll find the beauty where I found boredom.

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