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Review of Rising Zan: The Samurai Gunman on PlayStation

by Tanya Krane Tanya Krane photo Oct 1999
Cover image of Rising Zan: The Samurai Gunman on PlayStation
Gamefings Score: 6.5
Platform: PlayStation PlayStation logo
Released: 06 Oct 1999
Genre: Action-Adventure
Developer: UEP Systems
Publisher: Agetec

Introduction

In the eye of the 90s gaming cyclone, somewhere between the golden days of chucking quarters at arcade machines and the console wars that had everyone throwing punches over Sega vs. Nintendo, there bloomed a curious, quirky flower called *Rising Zan: The Samurai Gunman*. A game that fuses samurai swordplay with cowboy gun-slinging and a narrative so absurd that it makes you question if someone had mixed their coffee with cough syrup. So buckle up, Grab your multi-colored revolver and your katana, and let's dive into this bizarre adventure!

Gameplay

Picture this: you? A young sheriff whose goal is to rescue your town from a gang of ninjas with an affinity for overcomplicated plans and dramatic title sequences. Armed with your left-handed revolver named "Johnny No More" (which, spoiler alert, is also the title of the game's catchy theme song) and your trusty katana, "Demon Slayer" (which is somehow still less intimidating than your average butter knife), you embark on a quest for vengeance and questionable life choices. The gameplay mechanics are a potpourri of button mashing and timing-based combos where sword slashes blend with gunfire like a DJ at a cross-genre festival. You can rescue hostages, perform flashy finishing moves and activate "Hustle Mode", where your character becomes faster, so much faster, that you might even wonder if you accidentally loaded a cheat code. Your actions are rated at the end of each level ranging from "Chicken" to "Super Ultra Sexy Hero," which, let's be honest, is possibly the real achievement here. Who knew hero-status could now be so reliant on how cool your animations look? But it's not all sunshine and rainbows. The controls can feel as plastic as a dollar store action figure, leaving the player tinkering with their controller more than battling enemies. There's also the challenge level which varies wildly, sending you from "groovy" to "bitchin'" in seconds- which is quite a mood swing, even for a game character!

Graphics

Let's talk visuals: The graphics evoke the best of late 90s charm, appearing as if your TV just drank a bottle of soda and decided to throw up its colorful guts. Character models look like they were hastily ripped from a Saturday morning cartoon, and the environments? Think vibrant, quirky, and sometimes jarringly pixelated. The art style leans heavily into the absurd, which works in its favor as much as it undermines the seriousness of the plot. After all, why would you take a story about a gun-slinging samurai seriously when the backdrop looks like it belongs in a psychedelic fever dream?

Conclusion

In a world saturated with games that take themselves far too seriously, *Rising Zan: The Samurai Gunman* stands out like a dog wearing sunglasses. Its unique blend of two vastly different cultures creates an experience that promises laughter and confusion in equal measure. You might shake your head at the absurdity, question your life choices as you fight enemies with such flair, or just revel in the sheer oddity of it all. If you're into cult classics or game oddities that leave you scratching your head while chuckling, then *Rising Zan* should definitely make its way onto your shelf. It might not be the best game you'll ever play, but it is undoubtedly a wild ride- one that leaves you thinking, "Wait, what just happened?" And sometimes, in gaming, that's all you really need.

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