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Review of San Francisco Rush: Extreme Racing on PlayStation

by Chucky Chucky photo Feb 1998
Cover image of San Francisco Rush: Extreme Racing on PlayStation
Gamefings Score: 6.0
Platform: PlayStation PlayStation logo
Released: 28 Feb 1998
Genre: Racing
Developer: Climax Development
Publisher: Midway Games

Introduction

Ah, the glory days of racing games. Before we all became obsessed with microtransactions and digital loot boxes, there were games like *San Francisco Rush: Extreme Racing*. Released on the PlayStation back in 1998, it attempted to do for racing what revolutionaries like Simon Cowell did for talent shows: mixed success with dramatic flair. Let's take a deep dive into this quirky homage to street racing.

Gameplay

Here's the deal: the game throws you onto the streets of San Francisco-because why race anywhere else, right? You get to choose from a selection of eight cars, all of which look like they might blow up if you leave the parking lot too fast. Your mission? Race against AI opponents who collectively drive like they've just downed a gallon of espresso at a street corner café. Expect plenty of swerving, accidental traffic violations, and that inevitable one moment where a barrel rolls onto the track, defying all logic of physics because 'fun'. You can race at different times of day, or even through the snow, because even San Francisco has its moments. Each track introduces a level of chaos that will have you questioning your life choices as you fly off ramps and hurl yourself into a block of flats, hoping that it doesn't become your latest gaming rage moment. Oh, and let's not forget the shortcuts: dive into sewers or jump onto rooftops, because who needs road rules in this madness? The game includes both single and multiplayer modes, ensuring that not only can you drive like you're trying to escape a parking ticket, but you can bring your friends along for emotional support as well. Good luck convincing them to keep playing after your fifth glorious wreck, though.

Graphics

Graphically? Well, let's say it has the 'charm' of late 90s gaming. It's like if your favorite old-school cartoon came to life but had too many Halloween sweets. The cars are blocky, the environments are vividly painted but feel like they were completed at 3 AM with a lot of caffeine and questionable artistic choices, and the framerate? Imagine a blender-smooth for a few moments, then a hard grind as the PS1 tries its absolute best not to explode under the pressure. Sure, it's not photorealistic, but it brings a certain retro nostalgia that helps overlook its flaws. Is it pretty? Not really. Is it amusing? Absolutely.

Conclusion

To wrap things up, *San Francisco Rush: Extreme Racing* is that slightly offbeat friend who shows up to your party with a great sense of humor but also a few quirks that make you question their taste. It's janky, chaotic, and offers some absolutely hilarious moments as you tear through the city. If you play it knowing you're diving into a time capsule of gaming, filled with debris and the spontaneous combustion of cars, you might find this relic charming. Score? I'd say a solid 6 out of 10. It's not going to blow your mind with extreme realism or gripping storytelling, but it certainly gives you a wild ride you won't quickly forget. Just, you know, maybe keep an eye on that traffic.

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