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Review of The Incredible Hulk: The Pantheon Saga on PlayStation

by Chucky Chucky photo Apr 1997
Cover image of The Incredible Hulk: The Pantheon Saga on PlayStation
Gamefings Score: 3
Platform: PlayStation PlayStation logo
Released: 10 Apr 1997
Genre: Platformer
Developer: Attention to Detail
Publisher: Eidos Interactive

Introduction

Ah, The Incredible Hulk: The Pantheon Saga, a title that sounds like a grand adventure but often feels more like an accidental journey into the world of game design where no one brought a map. This 1997 gem (that's not quite gem-like) aimed to capture our favorite green giant's escapades on the PlayStation, but results were met with more disappointment than a toddler waiting for their ice cream cone to magically reappear after it hits the ground. Strap in, folks, as we smash[] our way through a review of this unfortunate platforming escapade.

Gameplay

The gameplay could be aptly summed up as fun if you think lumbering around like a big green rock lizard is the height of excitement. Players control Hulk through five levels that are divided into three stages, which means it's a lot like going through three stages of grief-denial, anger, and acceptance-only to realize that the levels could be a bit more inspired than your neighborhood's backyard. You'll run, jump, and throw stuff at enemies, which is just splendid until you realize every encounter feels more like a chore (specifically, moving a heavy couch up a staircase). The combat system confounds players with an assortment of attacks, as you try to align your giant green fists with an enemy's tiny hitbox, which is just about as effective as tossing a pizza to knock down a block tower. Adding to the struggle, the Hulk's health is displayed in a meter that makes you constantly aware of how slowly it depletes and regenerates, like your interest in continuing after two hours of tedious gameplay.

Graphics

Visually, The Incredible Hulk: The Pantheon Saga is a bit of a mixed bag. The graphics were apparently crafted on Silicon Graphics workstations, but whoever was at the controls might have been napping because the environments look like they were carved out of cardboard. Textures are bland and blocky enough that you may wonder if you slipped back into the 8-bit era. As for the Hulk himself, his sprite is so poorly animated that it looks as though he might just be performing interpretive dance at a retirement home. And let's not even start on the choppy animation that makes him resemble more of a confused toddler than the rampaging powerhouse we all know he is.

Conclusion

In the end, The Incredible Hulk: The Pantheon Saga is like attempting to smash a piñata only to realize it's filled with paperclips instead of candy. From repetitive gameplay to clunky controls, it's fallen woefully short of even the most basic superhero expectations. Critics were quick to label it among the worst superhero video games ever made, a status reaffirmed by your trusty reviewer who can only recommend you dive into the Hulk's repertoire of better titles or simply go play outside-an adventure that undoubtedly offers more thrills and fewer robotic mishaps. Just remember: sometimes it's better to leave the smashing to the comic books, where it can be enjoyed without the pain of imported video game awkwardness.

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