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Review of Devilish: Ball Bounder on Nintendo DS

by Chucky Chucky photo Jun 2013
Cover image of Devilish: Ball Bounder on DS
Gamefings Score: 4
Platform: DS DS logo
Released: 17 Jun 2013
Genre: Breakout clone
Developer: Starfish
Publisher: Starfish, 505 Game Street, UFO Interactive Games

Introduction

Devilish: Ball Bounder is like the weird cousin at family gatherings; it's intriguing, but you're not really sure how it fits into the bigger picture. This Nintendo DS gem is the third installment in the Devilish series, which sounds impressive until you realize the last entry came out 13 years prior. It's a Breakout clone, and not the all-star edition. It's more like the ironic indie film of video games; the one where everyone claims to have seen but few actually want to talk about. Strap in, folks.

Gameplay

At its core, Devilish: Ball Bounder invites you to guide a ball through levels teeming with bricks, monsters, and the existential dread that comes with repetitive gameplay. The controls are simple enough - tap the screen to move your paddle. It's as if someone took the concept of 'action' and decided to tone it down to 'passing the time while waiting for your pizza.' The ball bounces around, bricks break, and you pretend you're doing something productive. Power-ups occasionally show up, but much like a sneeze in a crowded room, no one pays them any mind. The difficulty spike occurs at the precise moment you begin to consider that perhaps there's nothing inherently wrong with watching paint dry. Players are tasked with strategically bouncing the ball to break blocks while avoiding the various uninvited guests that include monsters and some questionable side characters who look like they raided a costume party. Tension mounts as you realize that this is your life now - bouncing a pixelated ball into oblivion.

Graphics

In terms of visuals, if you've ever wished for an acid trip but were too afraid of the repercussions, this is the game for you. The aesthetics fall under the 'fantasy' genre, like that one fantasy book you read in grade school but quickly forgot. Characters pop in and out with all the grace of a drunken ballet dancer, and the environments are sufficiently colorful - almost too colorful, like someone left their Crayola box in the sun. It's all about flashy effects that would give your old TV a mild seizure if it weren't a DS. The graphics might not ride on the cutting edge, but they definitely aim to tickle your retinas in a bizarre way.

Conclusion

Ultimately, Devilish: Ball Bounder is like a dessert buffet where all that's left is the stale fruitcake. It's a charming relic of a time when developers were scrambling to push out as many breakouts as possible, hoping someone would note their efforts on the fridge door. If you find yourself reminiscing about simpler times or are just seeking to relive the thrill of playing a game that asks for your attention yet seldom delivers satisfaction, this is your cue. Otherwise, just stick with Tetris. Score? Well, it's floating at a generous 4 out of 10, so consider this your gentle prod to perhaps spend your time trying to beat your high score in, I don't know, anything else.

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