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Review of Dogz on Nintendo DS

by Jay Aborro Jay Aborro photo Nov 2005
Cover image of Dogz on DS
Gamefings Score: 4.5
Platform: DS DS logo
Released: 17 Nov 2005
Genre: Virtual Pet
Developer: MTO, Backbone Entertainment
Publisher: Ubisoft

Introduction

Welcome to the world of Dogz - a game that attempts to bring a virtual dog into your life without the messy clean-up of real-life puppy training. Think of it as Nintendogs' awkward cousin who shows up uninvited for dinner but doesn't know when to leave. It's a game filled with canine antics presented in an isometric world where training your new furry friend can be as delightful as it is disheartening.

Gameplay

The storyline kicks off when you, the player, dive into the virtual adoption agency, taking on the monumental responsibility of selecting your very own digital dog. From naming your pup to attempting to train it (which in this case translates to a lot of dragging your stylus across the screen like you're trying to clean a particularly stubborn stain off your DS), the game promises pet management goodness. Gameplay unfolds as you wander around a semi-impressive isometric world, where you perform daily chores and complete minigames to keep your dog happy. These mini-challenges include vacuuming, playing music, and other essential household duties that no one told you would take precedent over actual dog care. But fear not disillusioned pet owners! Ever wanted to sweep the floor instead of taking your dog for a walk? Dogz has you covered. Training your pooch is essential, as different breeds have different personalities. Some dogs revel in being petted, while others respond better to the swift strokes of an electric toothbrush? Wait, what? Yes, you heard right! It's a juggling act between teaching tricks and attempting to decipher what your digital dog really wants, sometimes leading to hilarious outcomes - you know, like 'Why won't my bulldog fetch the stick when I've just fed him virtual kibble?' You quickly learn there's a fine line between pampering and inducing 'dog-tastrophy'.

Graphics

Graphically, Dogz brings nothing groundbreaking to the table. It sports a rather simplistic isometric design reminiscent of games past - if you squint hard enough, you might think you've slipped back into the early '90s. The visuals feature bright colors, chubby character models, and a charming (but very limited) animation style. To say the graphics are underwhelming is an understatement; they scream 'budget title' but with an ounce of nostalgia for the gamer who remembers the glory days of pixel art. The dog animations alternate between adorable and awkward, with your lovable mutt sometimes looking more like a potato with legs than a loyal companion.

Conclusion

In summary, Dogz is the kind of game that would best be enjoyed by players seeking a streamlined virtual pet experience - basically, those who wish to skip the walks, mess, and general fuss of dog ownership while still deriving some form of enjoyment. While the game isn't a complete disaster, its inherent design flaws and outdated mechanics make it feel more like a chore than a cherished pastime. Launching six months after the beloved Nintendogs, it simply doesn't hold up, falling flat in both execution and innovation. So if you're looking for a digital dog to share your life with and aren't too picky about what that entails, then take Dogz out for a spin. Just don't forget to keep your expectations - and possibly your stylus - grounded in reality.

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