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Review of DreamWorks Madagascar on Nintendo DS

by Chucky Chucky photo May 2005
Cover image of DreamWorks Madagascar on DS
Gamefings Score: 7
Platform: DS DS logo
Released: 24 May 2005
Genre: Platform
Developer: Vicarious Visions
Publisher: Activision

Introduction

Let's talk about the charming game that tries to capture the spirit of a movie but ends up stuck in the luggage compartment of an airport shuttle - that's right, 'DreamWorks Madagascar' for the Nintendo DS. What you get is a whimsical platformer featuring Alex the Lion, Marty the Zebra, and more lovable characters. Just don't expect realism... or groundbreaking graphics. But hey, who needs those in a day of caring about platforming antics and collecting coins, right?

Gameplay

The gameplay is as straightforward as a New Yorker explaining the subway: simple enough for anyone to grasp. You control Marty most of the time, who somehow has the energy of a toddler who just had six cups of sugar. Each character has special abilities that you must earn by hunting down three elusive power cards. Just when you think the game can't get any more exciting, it throws in a subtle hint of puzzle-solving, stealth, and beat-em-up elements. Yes, I said beat-em-up. In this tropical daydream, you can fling explosive durians - the spiky fruit that nobody wants to eat - at worms because apparently, they pose a threat. So essentially, you play a zebra throwing durians at unsuspecting worm foes. Makes perfect sense, right? Collecting Monkey Coins is like finding loose change in your couch; you can exchange them for goofy accessories and extra lives. So that's basically gambling, but with a little more color.

Graphics

Now, let's talk about the graphics. Imagine a painting by an artist who dropped their brush in a bucket of mud. That's the DS graphics for 'Madagascar'. Mixed reviews have compared it to being as attractive as a poorly-drawn cartoon, and let's be real - your grandma with a finger painting hobby could probably do better. Given that the game is based on a prominent animated film, one might expect a decent level of graphical fidelity. But the developers must've been working on a budget tighter than a pair of skinny jeans from 2005, resulting in characters that look like they just jumped off the screen into an art class with crayons.

Conclusion

'Madagascar' on Nintendo DS is a delightful platformer that proudly displays its cartoonish hugs and playful demeanor, but it's somewhat sullied by its graphical misfortunes. Critics praised its humor and gameplay, but commented that you might finish the game on the bus ride home from GameStop. However, it sold like hotcakes, and I suspect it's because nothing says family fun like tossing durians at worms. At the end of the day, if you can overlook the mediocre graphics and minimal replay value, 'Madagascar' is like a packet of gummy bears - not the best snack, but still a guilty pleasure that can hold your attention for a while at least. So, if you're in the mood for some zany, animal antics with a side of low-res adventure, this game might just float your boat. Or at least, get you a seat in the back of the animal kingdom bus.

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