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Review of Inkheart on Nintendo DS

by Jay Aborro Jay Aborro photo Jan 2009
Cover image of Inkheart on DS
Gamefings Score: 4
Platform: DS DS logo
Released: 12 Jan 2009
Genre: Adventure, Fantasy
Developer: New Line Games
Publisher: Warner Bros. Interactive Entertainment

Introduction

In a world where the lines between fantasy and reality blur faster than a toddler's attempt at drawing a straight line, 'Inkheart' invites players into a pixelated universe where one wrong word can summon all sorts of literary chaos. Released on the Nintendo DS, this game has the critical acclaim of a soggy piece of toast and a story that's somewhat more engaging than watching paint dry - let's dive into this page-turner of a game to see if it's worth your time or better left sealed in the proverbial bookcase of forgotten titles.

Gameplay

Players step into the shoes of young Meggie Folchart, who learns that her father is a bookbinder who accidentally brings characters from stories into the real world. The main objective? Well, it mostly involves a lot of running around, mini-games that offer less satisfaction than finding a 5-cent coin in your pocket, and a few puzzles that are singularly uninspired. Picture smashing barrels to get through a level - it's a skillful homage to the thrilling days of yore! Oh, and let's not forget the magical spells that you can read aloud to unleash your inner wizard - or just bamboozle your friends into thinking you're some sort of profound poet, which probably works better than the actual gameplay. The combat features some strategies you've probably seen a million times before, and it leans heavily on your ability to memorize a variety of spell combinations, which functions almost like memory training, reminding you of that time you tried to remember where you put your car keys... Hope you got those arrows pointed at the right maps, because you'll need all the help you can get navigating this labyrinthine blend of action and puzzles.

Graphics

While they don't exactly inspire awe, the graphics in 'Inkheart' do evoke a certain charm reminiscent of early 2000s handheld games, which is to say they're decent for what you'd expect from a Nintendo DS title. Character designs are painfully simplistic, akin to the doodles you find in the margins of your high school notebooks. Backgrounds have their moments, albeit when they're not rippling through artifacts that barely resemble objects from the venerated book world. Still, one can admire how imagination works on a budget - just don't expect to be dazzled by the visual splendor. This isn't exactly a graphics powerhouse; think of it as the awkward cousin at the family reunion who's trying and failing to fit into a tuxedo.

Conclusion

In a literary saga unworthy of a sequel, 'Inkheart' for the Nintendo DS is part perplexing, part tedious, and all around underwhelming. It tries to cast spells that unfortunately backfire, making it a difficulty level you might tolerate only when the alternative is to listen to elevator music. Unless you find immense joy in collecting experiences that could've been superb, like standing in line for your turn at DMV, there's little here that holds the depth of, well, a kiddie pool. Save your time, skip the ink and paper, and find a better piece of digital magic - perhaps one that won't vanish faster than your enthusiasm after the first hour.

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