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Review of LostMagic on Nintendo DS

by Max Rathon Max Rathon photo Apr 2006
Cover image of LostMagic on DS
Gamefings Score: 6.5
Platform: DS DS logo
Released: 25 Apr 2006
Genre: Real-time Strategy, Role-playing
Developer: Taito
Publisher: Ubisoft

Introduction

Remember that time you wished your magic wand could do more than just collect dust in the corner? Well, say hello to *LostMagic*! This fantasy fusion of real-time strategy and role-playing allows you to channel your inner sorcerer while taking control of an army of adorable monsters-think Pokémon meets Harry Potter but without the crazy British accents. Grab your Nintendo DS and let's dive into this magical mess!

Gameplay

Gameplay centers around our hero, Isaac (a name that doesn't scream 'epic mage' but let's roll with it), as he fumbles his way through a magical world. The innovative draw-to-cast system allows players to doodle runes on the touchscreen, turning your DS into a modern-day magic slate. Mix and match spells like an alchemist who forgot to pay attention in class, resulting in a staggering 396 different spells. Ever wanted to fuse Fire 2 and Water 1? Boom! Ice explosion! Who knew art class would come in handy during an epic battle? You can also collect and train 62 different monsters. Yes, you heard right-62! I don't even know 62 people! These furry pals level up to 50, allowing you to give commands with a tap, unleashing chaos as they charge into battle with all the grace of a toddler running on sugar. Combine buffs with upgraded equipment found throughout the game, and before you know it, you're running an overwhelming magical army. Player vs. player? Check! Engage in multiplayer madness with the Nintendo Wi-Fi Connection. Fight for experience points or have a good, ol' fashion duel in local play that employs either a single game copy (for the brave) or a multi-card setup that requires more than one copy-because who wants to share their candy? While *LostMagic* shines in its creativity, prepare to experience some 'fun' moments of absolute facepalm as your perfectly drawn rune results in a damp squib spell *instead* of that massive fireball you were aiming for. If only spell-casting had a 'do-over' option!

Graphics

Visuals in *LostMagic* are charming yet restrained, clearly aiming for the "stylish yet budget-friendly" aesthetic. You aren't getting console graphics here, so don't expect your world to shimmer like a wizard's wardrobe. Instead, the characters have that adorable chibi style that makes you want to hug them, even as they're charging headfirst into battle. The backgrounds are modest but serve their purpose without dazzling your retinas. Environments are diverse, varying from mystical forests to dark, dank caves, all rendered on your tiny screen with Nintendo's classic 2D flair. The spell animations, while not groundbreaking, showcase a gentle flair that pleases the eye. Depending on how your day's been, just looking at it might give you a brief sense of joy-unless, of course, you're already frustrated by trying to draw Fire 2 correctly.

Conclusion

In conclusion, *LostMagic* is a solid pick for those seeking a unique mix of strategy and RPG elements, all while wielding a magic wand that-let's be honest-could benefit from a user manual. The innovative rune-drawing system is something fresh for DS owners, making playtime feel like a Stanley Kubrick work of abstract art gone slightly off the rails. Although it has its quirks and moments of frustration, both the gameplay and graphics produce an engaging experience that shouldn't be overlooked. So, rally your monsters, grab a spell book, and prepare yourself for a magical journey filled with both delightful and disastrous moments. Now go out there and be the wizard you were always meant to be... or at least try!

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