
Welcome to the world of 'Lunar: Dragon Song' where you're not just saving the world, but getting a crash course in the art of impatience! As the first original title in the beloved Lunar series in almost a decade, expectations were high. Yet, alas, what was delivered was a game that tests your patience and your sanity more than it tests your RPG skills. Grab your DS-this might be a bumpy ride through monster-infested lands with a side of frustration.
This game is all about the traditional RPG tropes (aka grinding like it's a workout routine) set in a sprawling world. You'll be controlling Jian Campbell, a delivery boy with delusions of grandeur, as he (un)happily journeys through danger for the sake of packages. Combat is where the real hilarity ensues-think of a turn-based system that somehow manages to take a step back into the past. Combat may sound simple, but don't let that fool you! Instead of targeting specific enemies, your character's AI serves up a random selection of targets like a bad buffet. Skills? You bet they're there! Only, you know, you'll often wish they weren't as certain your zeal for the game is going to dwindle faster than your delivery boy's patience. Players can choose between Combat Mode for items or Virtue Mode to earn experience points, referred to as 'Althena Conduct.' Which sounds great until you realize it's just another way to remind you of the inefficiencies of your choices!
If 2D sprites and isometric views are your jam, then congratulations, this game might just be a feast for your retro-loving eyes. It's got character designs that scream '90s anime!'. The dual screen of the DS is put to good use, showcasing the simplicity of a world map that gives you a quick-hop travel experience between locations-great so long as you enjoy quick jumping without any real context! The graphics ultimately look like a mishmash of unpolished textures and uninspired backdrops, which matches the occasional sense of routineness you'll experience while exploring.
In summary, 'Lunar: Dragon Song' could have been a spectacular entry on the DS, bringing the beloved series to a new generation with a fresh twist. However, what we received instead is a bizarre amalgamation of choices that feel less thought through and more like a game developer's rough draft. While some might appreciate the nostalgia and enthusiasm for a classic homage, many will find themselves just wishing they were playing any other RPG that utilizes a more thoughtful combat system, allows for targeted abilities, and grants meaningful choices. So, if you're looking to level up your skills in frustration and patience rather than strategy and reflection, then welcome aboard! If not, you might want to consider delivering this one back to the past where it belongs.