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Review of Pokémon Ranger on Nintendo DS

by Chucky Chucky photo Oct 2006
Cover image of Pokémon Ranger on DS
Gamefings Score: 6.5
Platform: DS DS logo
Released: 30 Oct 2006
Genre: Action Role-playing
Developer: HAL Laboratory, Creatures Inc.
Publisher: The Pokémon Company, Nintendo

Introduction

In a world where you can battle, train, and trade Pokémon to your heart's content, enter Pokémon Ranger, a game that asks: what if we didn't do any of that? Welcome to the Fiore region, where capturing Pokémon requires artistic talent more often found in toddler finger painting than in a Pokémon showdown. Get your stylus ready because this isn't your usual Pokémon adventure-this time, it's personal. Or is it? Probably not.

Gameplay

To capture Pokémon, players wield a "capture styler"-which, if you're wondering, sounds more like an overpriced hair product than an actual gaming tool. This ingenious device requires players to draw loops around Pokémon, which is like hunting for wild animals with a fancy lasso. The catch? Pokémon can always escape or throw a tantrum. It's a simple mechanics-based game with 10 main missions and a journey that feels just as drawn out as opening a box of Pokémon cards to find nothing but duplicates. Your main partner? A persistent little creature called Minun or Plusle, depending on your gender choice. And when I say partner, I mean they hang around without doing much unlike every other Pokémon's melodramatic evolution. As you progress, utilizing temporarily caught Pokémon to solve puzzles becomes an arduous task, leading to those existential thoughts: 'Was I even enjoying this game, or was it just a fever dream fueled by caffeine?'. Picture this: You need a Water-type Pokémon to fill a lake. When captured, they magically produce a bubble, momentarily immobilizing other Pokémon, preventing them from attacking you or fleeing. Hence, there's a fair share of talking to imaginary friends while you draw circles and pretend you're saving the world. Because who needs real combat, right? Another aspect revolves around saving your game, which is akin to trying to save a dying plant. You'll find terminals strewn throughout the Fiore region-a few ranger bases, because what's more exciting than filling another item on your to-do list? The game's experience draws you into a stale plot while the absence of the core battling mechanics feels like you've signed up for a gym membership and received a pamphlet instead.

Graphics

Let's talk visuals because if there's one thing that can't escape a review, it's how a game looks. Pokémon Ranger takes 2D graphics and gives them a friendly hug. They are vibrant, colorful, and really nice on the eyes, saving players from the headache of blurry pixels or weird textures-thank you, developers. After all, a bright color palette distracts from how bland the story can be. But it's also 2006, so higher expectations would be like hoping for a Pokémon game with a plot twist that isn't painfully predictable. Sadly, that twist doesn't exist here; it's all sunshine in Fiore, much like your closest friend who insists their life is perfect-even when it's not. They'll probably be the first to run out of energy at a party as well. Soundtrack? 8-bit style Pokémon cries that resemble a sick cat. Yep, delightful.

Conclusion

Pokémon Ranger holds a unique charm as a spin-off. It's like the quirky cousin who arrives at family gatherings and steals the show, but you can't quite remember why. If you enjoy a game with minimal challenges, basic storytelling, and an arts-and-crafts style of Pokémon capture, then you're in for a treat. On the other hand, if you're aching for the adrenaline rush of Pokémon battles, this is like trying to quench your thirst with saltwater. Sure, it can be a nice distraction if you're looking for an easy afternoon, but in the grand world of Pokémon, Ranger may just end up being a side quest you can't remember all that well. Play it if you're curious, but don't dig too deep-there's nothing wrong with some surface-level fun, right?

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