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Review of Rooms: The Main Building on Nintendo DS

by Gemma Looksby Gemma Looksby photo Mar 2010
Cover image of Rooms: The Main Building on DS
Gamefings Score: 6.5
Platform: DS DS logo
Released: 23 Mar 2010
Genre: Puzzle
Developer: HandMade Game
Publisher: Hudson Entertainment

Introduction

Welcome to the wacky world of 'Rooms: The Main Building,' where solving puzzles is only slightly more complex than figuring out how to stop your phone from autocorrecting every word to 'duck.' Developed by HandMade Game, this title on the Nintendo DS allows you to push rooms around like a game of Tetris gone rogue. It's a brain-teasing puzzle that will keep you guessing and might even result in some serious brain aerobics, or as I like to call it, 'exercising my inner genius'- which usually just causes me to break out in a sweat and question my life choices.

Gameplay

Picture this: You are a disenchanted character trapped in a world where every room seems to have existed solely for the purpose of your misery (and for a good puzzle-solving time, of course). Your goal is straightforward yet baffling: help your character escape by moving rooms around like they're oversized chess pieces. Each room can be slid across the screen in various directions, leading to that temporary disdain you feel when you realize none of these configurations will get you any closer to your exit. Expect to roll your eyes at the increasingly convoluted layouts while occasionally muttering, 'Who designed this place? A Mad Hatter?!' With dozens of levels and puzzles to tackle, every move requires some serious thought-an activity most of us usually reserve for late-night existential crises on Tuesday nights. And hey, who doesn't love that thrill of finally solving a puzzle after staring blankly at the screen for what seems like eternity? Just be warned: The deeper you go, the more your brain might be dispatched back to middle school math class levels of confusion.

Graphics

Visually, 'Rooms' is charming enough to give you a warm hug, yet quirky enough to make you question if you should be looking for the next door to exit your own mind. The graphics feature hand-drawn artwork that feels like a cozy Sunday afternoon-if Sunday had some cartoonish rooms that could slide around like they were part of a bizarre magic show. The colors are delightful and pleasant, so much so that you almost forget that you're not just browsing Pinterest for decor ideas. Overall, the presentation captures the puzzle theme nicely without throwing you off the deep end, but let's be honest, you might still want to give it a swipe and rearrange everything based on your own aesthetic preferences. Who wouldn't want a bubblegum pink room next to a vintage blue one, anyway?

Conclusion

'Rooms: The Main Building' offers an engaging experience through its well-crafted puzzles and clever gameplay mechanics. Does it feel like you might pull your hair out at times? Absolutely. Will you find yourself swapping between rooms at night in your dreams? Quite possibly! If you're looking for something quirky to twitch those brain muscles and occasionally laugh hysterically at your inability to problem-solve (spoiler: your irrational personal battles with puzzles might just be relatable), then look no further. With a score of 6.5 out of 10, the game's charm lies in its mix of fun yet frustrating gameplay, excellent for anyone who needs an excuse to ignore their responsibilities for a few hours-just don't let your boss catch you playing it at work. Unless they also need a break, then you can totally arrange your break room puzzle styles together!

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