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Review of SD Gundam G Generation: Cross Drive on Nintendo DS

by Chucky Chucky photo Aug 2007
Cover image of SD Gundam G Generation: Cross Drive on DS
Gamefings Score: 7.5
Platform: DS DS logo
Released: 09 Aug 2007
Genre: Tactical Role-Playing Game
Developer: Bandai Namco Entertainment
Publisher: Bandai Namco Games

Introduction

SD Gundam G Generation: Cross Drive is like that cousin who shows up at Thanksgiving dinner uninvited and tries to impress you with their Gundam knowledge while you're just trying to eat your turkey in peace. This game, released on the Nintendo DS, combines the charm of SD Gundam with the strategy of tactical RPGs, which is essentially how I convince myself that turning my brain off during battles is a valid gaming tactic. If you love giant robots and can tolerate some anime-induced drama, this might just be the game for you.

Gameplay

Gameplay in Cross Drive can be a lot like trying to assemble IKEA furniture without the instructions - convoluted, slightly painful, and lots of things can go wrong if you don't know what you're doing. You control a squad of pilots and their respective mobile suits in various missions, which sounds simple enough, but believe me, it can get chaotic faster than you can say 'Giant robot punches!'. The tactics require you to think about positioning, trying to avoid that massive rock-paper-scissors dynamic where mobile suits have strengths and weaknesses against each other. Cross Drive features some spicy mechanics like ID Commands, which are essentially fancy little abilities tied to your characters' most famous lines. Yeah, you can activate them mid-battle and feel like you're part of a cheesy anime episode. The game also introduces original characters that somehow have even more backstory than your average soap opera star, which is impressive considering it's still a Gundam game. That said, don't expect these characters to make it to the next family reunion if you know what I mean. Capturing enemy units is one of the highlights, as nothing says 'I've defeated you!' quite like commandeering their shiny mobile suits once you've obliterated their mothership. Just imagine the moral dilemmas there - not to mention those pilots' therapy bills.

Graphics

Visually, Cross Drive does its best with the limitations of the DS. It's like trying to impress your friends with a high-resolution picture taken with an old Nokia phone - it's charming in a weird nostalgia kind of way. The super-deformed style gives characters a cute, over-the-top appearance like they all just got out of a junior high art class where the teacher encouraged exaggerated features. The battles are animated enough to keep you entertained, and the cute little chibi robots are definitely a highlight. You'll find yourself giggling at the adorable chaos on the battlefield, trying to quell the guilty feelings as your mobile suits blow each other to pieces.

Conclusion

In summation, SD Gundam G Generation: Cross Drive is a fine example of what happens when you blend giant robots with tactical RPG elements on a portable system. It's not the pinnacle of gaming, but let's face it, not every game needs to be. It successfully captures the essence of the Gundam franchise while managing to keep the gameplay engaging enough to keep both new and veteran players interested... or at least as interested as one can be while battling for the uhteenth time over the fate of an anime universe. If you're into strategic planning and robot warfare, give it a shot; just don't expect to become a life coach for any of your lovable, but tragically flawed, Gundam heroes.

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