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Review of Amanda the Adventurer 3 on Nintendo Switch 2

by Gemma Looksby Gemma Looksby photo May 2026
Cover image of Amanda the Adventurer 3 on Switch 2
Gamefings Score: 7/10
Platform: Switch 2 Switch 2 logo
Released: 28 May 2026
Genre: Horror / Puzzle
Developer: MANGLEDmaw Games
Publisher: DreadXP

Introduction

If you've ever suspected that children's TV characters were hiding dark secrets behind cheerful theme songs, Amanda the Adventurer 3 is here to confirm your worst suspicions - with a VHS player, a very judgmental sheep, and enough analog creepiness to make you miss modern streaming. The finale of MANGLEDmaw's surprisingly addictive trilogy wraps up Riley Park's quest to unspool the Hameln Entertainment conspiracy, and does so with the same candy-colored veneer and rotten core that made the earlier games internet snackable. Playing this on the Nintendo Switch 2 feels like watching a haunted Saturday-morning cartoon on a portable that might, at any second, demand you sacrifice a puzzle piece to the void. It's equal parts satisfying puzzle box and spooky lore dump, with occasional moments where the game remembers it's also supposed to be polished.

Gameplay

Amanda the Adventurer 3 keeps the series' basic wiring intact: you are Riley Park, you find tapes, you stick them into an old player, and the Amanda/Wooly show lures you deeper into its radiated sense of wrongness. If you're the kind of player who loves rummaging through closets and clicking everything that isn't nailed down, this is your jam - the game is a scavenger-hunt-meets-point-and-click wrapped in VHS static. The new chapter moves the setting into the abandoned Hameln facility, complete with pods, creepy outtakes, and a satanic-esque inner sanctum that doubles as the place where bad decisions go to become endings. Puzzle design in this installment leans into what the series does best: environmental riddles tied to the tapes' interactive segments. You watch Amanda and Wooly on-screen, answer questions or perform small tasks, and the consequences ripple into the real world - doors unlock, alarms are messed with, and an opossum named Chicken Scratch provides emotional support and comic relief in equal measure. Where development shines is in combining on-tape choices with off-tape consequences; a seemingly throwaway cartoon interaction can change which areas are accessible or which ending you get, giving the tape-watching scenes actual teeth. Choices matter here. The game borrows the moral-knife tension from the previous entries: help the kitten? Type that oddly specific answer? Each decision nudges you toward one of the multiple endings. The true ending is gated behind four secret tapes per the tradition of 'find all the things or be haunted forever', which rewards thorough players with closure (and a sweet Sam-and-Rebecca outtake to soothe your paranoid soul). That said, Amanda 3 also inherits a frustrating quality that some reviewers noticed: you can't backtrack to earlier areas the way you could in the first two games. This design choice occasionally forced me to live with the consequences of screw-ups, rather than letting me craft a smoother route through the final puzzles. It's a deliberate tension - the game wants choices to feel permanent - but it sometimes feels like the designers traded QoL for dramatics. The inability to backtrack raises the stakes, certainly, but it also turns some puzzles into 'one-shot' stress tests rather than satisfying logic exercises. Combat? Not really. Stealth? A pinch, mostly 'don't get seen by entities'. The real adversaries are timing, brain teasers, and your commitment to exploring every tape. Newcomers worried about lore overload can breathe easy: Riley's path through the pods, the reveal that Wooly's entity is actually Marcus Moutman (and his 'Shepherd' alter-entity), the Colton Anomaly, and the rescue of Rebecca are told in a tidy enough arc that you won't need a 30-minute YouTube essay to follow along. Longtime fans will appreciate how well the trilogy's threads are tied up - sometimes with a red string, sometimes with a bloodstain. On Nintendo Switch 2 specifically, interaction translates well from the keyboard/tap origins, but there are moments where button-driven input loses the tactile finesse of typing an answer on PC. That said, the handheld's portability gives the whole haunted-VHS vibe a delightful intimacy: you and a tiny glowing screen, staring into the abyss together.

Graphics

Visually Amanda the Adventurer 3 is that bizarre hybrid of retro children's TV set and low-budget corporate nightmare. The in-game taped segments keep a glossy, cartoonish sheen for Amanda and Wooly, which contrasts beautifully with the decayed, grainy reality of the Hameln facility. The pod rooms, flickering monitors, and glitchy transitions are all sculpted to remind you that something is off: the colors are just a touch too saturated, faces hold a little too long on smiles, and the static is practically a character. However, the game isn't flawless. Some critics and players have pointed out visual rough edges - topology hiccups, texture pop-in in larger areas, and occasional jitter in character animations - and I noticed those too on the Switch 2, especially in crowded rooms or when the game tried to render a lot of analog-glitch effects at once. These flaws never break the experience, but they do keep Amanda 3 from feeling like a totally polished swan. Thankfully, strong art direction and well-composed tape sequences carry the mood; your brain fills in the jittery gaps because the game is otherwise so good at being unsettling. The audio does the heavy lifting here: voice performances are solid, Amanda's sing-song innocence masking uncanny menace, and the ambient design - creaks, tape hiss, the plaintive chatter of Chicken Scratch - sells the atmosphere in ways visuals sometimes cannot. On Switch 2, headphones are recommended unless you enjoy startling your roommate with inexplicable dangling meat metaphors.

Conclusion

Amanda the Adventurer 3 wraps up the trilogy in a way that should satisfy most fans who wanted answers as much as chills. It gives you a clear throughline - rescue Rebecca, learn the truth about Hameln, and decide whether to shred the tapes or swallow their secrets - while still leaving room for the kind of ambiguity that fueled the series' early virality. Puzzles are clever, the lore payoff is worthwhile, and the final tape(s) will likely make you look at children's programming a little less kindly. It's not perfect: visual roughness and the no-backtrack design choices keep it from being a flawless capstone, and some might long for more mechanical polish. Yet the game earns points for ambition, for the way it uses interactive tapes to make storytelling a tactile, nerve-jangling exercise. On the Nintendo Switch 2 it becomes a portable séance with cotton-candy nightmares, ideal for late-night runs when you want a puzzle to solve and a sheep to resent. If you're after creepy atmosphere, satisfying puzzlecraft, and an ending that actually feels earned (with an optional 'true' ending for the obsessive tape collectors), Amanda the Adventurer 3 is worth your time. If you need a snappily polished spectacle with unlimited backtracking and zero risk of being haunted for life, you might leave this one in the attic. Either way, bring a flashlight and maybe don't befriend the plush sheep.

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