Welcome to Crawl, a game where friendship means nothing and betrayal is an art form. Imagine a game where four friends venture into a dungeon, and one of them is a warrior trying to survive, while the rest ... well, they’re plotting his demise. Yes, folks, it’s the kind of game where your buddies’ smiles hide the dagger they’re about to stab you with. Grab your controllers tight; it’s going to be a bumpy ride.
Crawl flirts with genres like a clueless teenager on prom night. What do we call it? A brawler? Roguelike? Dungeon crawl? It's like a crossover episode of all your worst nightmares brought to life. Up to four players squeeze together on a couch, one of them flexing their muscles as the brave hero, while their so-called friends possess every creature, trap, and ominous speck of dust trying to off them. In short, it's a battle for survival, or at least a race to see who can stab the hero first. Player spirits take on the role of demonic forces, waiting for the right moment to strike confusion and doom into the unsuspecting hero. If you succeed in your scheming, congratulations! You become the hero. Talk about a total personality switch. The catch? Nobody wants to let you live long enough to enjoy that glorious title for too long. Players earn experience points not just for the hero but also as evil beings trying to evolve from capricious spirit to a terrifying monstrosity. Nothing says 'I love you' like sending a zombie after your friend with a bruised ego. Gameplay is as straightforward as it gets: defeat your foes, upgrade your character, then plunge into the crawling chaos of randomly-generated dungeons. Each dungeon is like a Tinder date: sometimes it’s a match made in Hell, and other times you wish you hadn’t swiped right. You can earn loot, upgrade weapons, and keep track of experience across matches like an overachiever collecting stickers. Want that shiny new spell? Grind hard enough, and it’s yours. Should you manage to reach experience level 10, you can shove your friends into a chaotic frenzy to take down a massive boss, controlled by the roommates who said, 'Oh, we’ll totally work together on this.' Spoiler alert: they won't. Get ready for frantic button-mashing and the joy of mutual destruction.
If 8-bit graphics are your jam, Crawl wears its pixels like a badge of honor, flaunting a retro aesthetic that could make even your grandma mutter, 'Back in my day, games looked like this.' It's like a beautifully crafted Frankenstein's monster where cute and horrifying intersect. Characters scuttle around dungeons filled with traps and surprises looking more delightful than threatening until, of course, those traps go off, and then it’s pure chaos. Think Disney animation meets Game of Thrones — it’s cute until it isn’t. Lighting effects create a shadowy ambience, which, let’s be honest, is just another way of saying, 'We're out to scare the living daylights out of you, but it’s super stylish!' The vibrant colors and diverse enemy designs scream creativity amidst the murder spree. The art style’s simplicity complements the gameplay’s frenetic energy, so you can lose your friends and still enjoy a cute cartoonish bloodbath.
Crawl is a masterclass in couch co-op anarchy and is best served with snacks. Experience the twisted joy of becoming a dungeon master while simultaneously plotting your friends' demise—because who wouldn’t want to ruin friendships over pixelated carnage? While it might not solve your long-standing conflicts, it certainly sets the stage for epic trash-talking and memories that you’ll all cherish (or not) for years to come. If you’re looking for a fun party game that invites backstabbing—literal and figurative—Crawl offers a uniquely chaotic experience wrapped up in a punishingly addictive package. In the end, this game isn’t just about crawling through dungeons; it’s about dragging your friends down with you, all while having an absolute blast. Just remember, in Crawl, friends may come and go, but the grudges you build will last a lifetime. So, grab a controller and prepare for betrayal. What could possibly go wrong?