Crystar on the Nintendo Switch is like that one friend in high school who feels a little too deeply about everything. It's an action role-playing game that has more emotional baggage than a soap opera, combining heartfelt narrative with combat mechanics that present a surprising level of challenge. If you fancy yourself a gamer who's always ready to wipe those virtual tears and crush some demons in style, then grab your Switch and let's dive in!
Players step into the worn-out shoes of Rei Hatada, your regular high school girl who makes the unfortunate decision to strike a deal with cute but deadly twin demons of Purgatory. Instead of just asking for a ride home after school, she’s busy battling souls that haunt the netherworld—with a power uniquely tied to her emotions. Her special moves involve crying. Yes, you read that right. Rei has to literally sob her way through painful memories to craft better weapons and fight against various enemies. Bring out those tissues chaps! Combat-wise, Crystar mixes hack-and-slash mechanics with RPG elements, which means you’ll be button-mashing opponents while bumping up your stats with every defeated foe. The game also introduces you to something called 'Memoirs of the Dead.' These can be purified by Rei's tears, which not only develop her abilities but are also tied to emotional story arcs about each defeated enemy. The catch? Combat is not as straightforward as it sounds! Timing, dodging, and countering are critical. Players looking to charge in like an uncontested champion will likely find themselves face-planted on more than one occasion—unless you're particularly skilled at reading enemy movements. Like a relationship with your most annoying ex, the progression can be tedious at points, especially when some of the dungeons feel like a never-ending labyrinth. Longer levels come packed with foes who utilize varied attacks, making it vital to level up and understand enemy patterns. The bosses, on the other hand, are significant testaments to your reflexes and strategy as they can quite literally wipe the floor with you if you don't come prepared with proper equipment and skills. You'll find yourself revisiting stages to grind and ensure that Rei has plenty of hardware to say 'not today' to the upcoming bosses. In-between combat bouts are serene respite moments where you get to return to Rei's room. Here, you'll engage in soul-crushing activities like petting her dog, looking at the things you’ve collected, or having a friendly chat with her inner demons. It’s a nice contrast—like balancing your life between doing chores and facing demons, both literal and personal. You've got to appreciate the little moments, right?
The artwork is a stunning blend of anime and gothic elements. Each character feels meticulously designed, which makes looking at them famously enjoyable during battle (as you try not to die at the same time, of course!). The Purgatory settings are dark and moody, designed to provoke just the right amount of existential dread and melancholy without making you feel like you’ve stepped into an Edgar Allan Poe poem. The animations are smooth, and the in-game cutscenes look like they've been plucked directly from an anime series. However, do be aware that graphical fidelity may not stand up as well in handheld mode, which could make some characters and textures appear less defined. Still, it’s visually more consistent than your average pizza delivery on a Friday night!
Crystar offers an engaging blend of emotional depth and combat. The challenge it poses isn’t just in combat but deeply rooted in mastering its mechanics and character development. Level grinding can feel as repetitive as your gym-bros ranting about their last workout, but it does pay off, particularly in the latter game stages where good timing is key to progression. For those who appreciate a narrative steeped in emotional resonance and a challenge that’s just the right amount of spicy, Crystar will deliver. Just keep those tissues handy – you might need them at the screen and not just for the healing properties.