Let’s face it, fighting your siblings is about as fun as chewing on tinfoil—except at the dinner table when you’re arguing over who did the dishes last. In Darksiders III, you play as Fury, the sassiest of the Four Horsemen of the Apocalypse, who has been tasked with capturing the Seven Deadly Sins. Sounds easy, right? Wrong! You’ll need to summon your inner demon and test your skills against puzzles, bosses, and, most importantly, your ability to hit ‘X’ to dodge the incessant barrage of not-so-friendly fire. Let’s buckle up for some hardcore action.
This game takes a hard left turn from the beat-em-up glory of its predecessors and drifts firmly into the realms of Metroidvania and Soulslike gameplay. Imagine that you’re playing a game that continuously says, "You can’t take the elevator; try the stairs." Once you get the hang of it, the combat screws in a little more finesse and strategy. Players will dance through almost meditative encounters with a significant reliance on timing and dodging rather than just tanking through ass-whoopings like an overzealous Rambo. Your arsenal includes whips, elemental forms, and a side of flair, but you’ll find yourself crying into your controller as you frantically mash those dodge buttons against massive bosses who clearly skipped leg day. Fury’s talent tree allows for level-ups, and you’ll absolutely want to invest wisely because the enemies in this world are not messing around. There’s no ‘easy’ button here, folks—every inch will be earned, often through a comical number of deaths on your part. And did I mention that there are puzzles? That’s right—simple puzzles to complement those rage-inducing fights, like using elemental forms to unlock pathways. It’s like an abusive relationship—every win won’t feel complete unless you’ve had to endure some form of pain. As the plot unfolds, players will discover that Fury is as unpredictable as her elemental forms. Switching between fire, ice, and all things explosive while trying to engage in battle is a delightful (and frustrating) aspect of your journey, essentially turning combat into a mini quiz show every few seconds. “What am I now? Fire? Ice? Why can’t I just be normal?”
Visually, Darksiders III isn’t going to win any beauty pageants, but it has its charm. The art style remains reminiscent of a graphic novel—if that graphic novel was slightly disheveled and had too much caffeine. The environments evoke a dark, gritty setting that truly captures the destruction left by the Horsemen. You’ll traverse through post-apocalyptic Earth while feeling both intrigued and somewhat lost at various points. The character designs, particularly Fury, are striking and memorable, making them feel larger than life even in this medium-sized package. On the Nintendo Switch, while graphical fidelity takes a hit, the portable play lets you enjoy the chaos of battle from the comfort of your couch (or bed, I won't judge).
Darksiders III is a mixed bag of trials and triumphs; it’s like your uncle at that family gathering who’s both fun and a huge pain in your side. If you’re looking for a game to complement a challenging playstyle with exploratory puzzle-solving, this could be right up your dark alley. However, if you prefer the combo-heavy action of previous Darksiders titles, you might want to look elsewhere. Would I recommend it? Yes, but only if you're armed with patience and perhaps a protective pillow to scream into during those inevitable frustrating moments. And remember, sometimes the real victory is making it through each boss without throwing your Nintendo Switch across the room! So rev up your skills, channel your inner Fury, and dive into a world where even the sins are shaking in their boots. Or applying sunblock, depending on your elemental form.