Ever wondered what it would be like to slice and dice your way through the post-apocalyptic streets of Tokyo while dressed in a school uniform? No? Just me? Welcome to *Dead or School*, a hack-and-slash adventure that combines RPG elements with platforming and a hint of madness. Let’s dive in and see if this game deserves a spot in your collection or if it should head straight to the bottom of your backlog.
In *Dead or School*, you play as Hisako, a spirited lass trying to reclaim the surface world after lurking in the underground shadows for the entirety of her life. Your primary objective? Slaying grotesque monsters and rejecting their existence with a gleaming sword and some flashy moves. Think ‘Hacksaw Ridge’ meets 'The Lost Boys’, but with more animated giggles and vibrant colors. The gameplay mixes hack-and-slash mechanics with a lock-on feature that allows you to focus on one enemy at a time—perfect for those moments when you want to ignore the other foes underfoot like they're bad Tinder matches. The challenge ramps up as you journey across iconic districts like Shinjuku and Akihabara, facing an array of enemies that will make you question your life choices—and your reflexes. The foes range from bizarrely cute mutants to larger-than-life bosses that will demand your full attention. Expect to use a combo of dodges, attacks, and that all-important pause-and-stare-at-the-enemy menu to keep your health bar from disappearing quicker than your roommate at the sight of vegetable soup. In terms of skills, you'll want to master your combos and learn to dodge like you're in a dance-off. Understanding enemy patterns is crucial. Memorizing when to slice and when to dash will save you from more than a few untimely demises. There’s also an RPG element that allows you to level up and upgrade weapons, which, let’s face it, is one of the biggest perks to any action-adventure game. Why fight with a stick when you could unleash chaos with a swords-bow hybrid? The skills required in *Dead or School* can feel daunting at first, but as you progress, you’ll find yourself performing sick tricks that make you feel like a true anime protagonist. Don't worry too much about the story—it's whimsical enough that you can ignore it while never truly understanding what’s going on. Largely, it's about Hisako wanting to make school cool again, which, after certain life events, might resonate a tad too much for some players. So pack those healing items, unlock your skills, and prepare for a game that straddles the line between 'charming' and 'challenging' in a way that is reminiscent of the struggles of high school gym class.
Visually, *Dead or School* has a charmingly simple art style. The character designs scream 'budget indie game' with a splash of enthusiastic creativity. You might see the occasional frame-rate hiccup here and there, but it's nothing that will catapult you into a fit of rage—think more 'mild grumbling' than 'throwing your Switch out the window'. Environmentally, each level feels vibrant and uniquely styled, capturing the essence of a Tokyo that is both post-apocalyptic and oddly whimsical. If quirky monsters and stylized violence filled with pop-culture references sound appealing, then *Dead or School* has you covered. It’s like a funky anime brought to life, with character designs that are more endearing than menacing, even when you're fighting mutant bugs that look like they crawled out of a rejected Pokémon design.
In conclusion, *Dead or School* is a mixed bag of brilliance and frustration. The hack-and-slash combat is satisfying, especially when you master those combos, and the RPG elements allow for enough customization to make each playthrough feel unique—even if it’s largely similar in theme and challenge. The game offers a fun experience filled with charm and plenty of laughs, plus the occasional head-scratching moment when dealing with its glitches. However, if you're searching for a polished action experience, you may find that *Dead or School* isn’t the grassy knoll you want to die on. Approach this game as you would a high school group project—enthusiastically at first, but ready to bail when things get too complicated. With a score of 6.5 out of 10, it’s an entertaining jaunt through dystopia that's worth the casual play, although it may not become your new obsession. Worth a shot if you’re down for some hack-and-slash action with a side of the absurd, but don't expect a flawless triumph. Just like high school, it’s all about learning from the challenges, right?