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Review of Metropolis: Lux Obscura on Nintendo Switch

by Chucky Chucky photo Apr 2018
Cover image of Metropolis: Lux Obscura on Switch
Gamefings Score: 4
Platform: Switch Switch logo
Released: 04 Apr 2018
Genre: Adventure, Match-Three
Developer: Ktulhu Solutions
Publisher: Ktulhu Solutions/Sometimes You

Introduction

If you ever wondered what it feels like to be a glorified puzzle solver who's also an ex-convict with a penchant for extreme violence, look no further. Welcome to the utterly noir-inspired world of Metropolis: Lux Obscura, where the streets are dark, the story is murky, and the match-three puzzles are all the rage. It's like Sin City but with fewer cool characters and more puzzling ennui. Who wouldn't want that on their Switch?

Gameplay

The game follows Jon Lockhart, your everyday average Joe who was let out of prison for a crime he didn't commit (crimes never get old, do they?). He's out to clear his name by, and I kid you not, doing a lot of violent things. Because, you know, that's how you make your case in the court of public opinion. Gameplay consists of engaging in match-three puzzles, which is essentially a glorified way of saying 'connect similar things to make them disappear'. Each puzzle unlocks aspects of the story, and you get to enjoy some lovely comic-book art while trying to avoid losing your sanity. Protip: if it feels like you're stuck in a never-ending cycle of repetitive puzzles, you probably are. Oh, and did I mention that there are a total of four different endings? Are any of them satisfying? Well, that's for the players to find out through extensive trial and error. More violent acts? Check. More puzzles? Double check. It's like a game developer's wish list come true.

Graphics

Graphically, Metropolis takes the route of comic book art, trying its best to capture that gritty noir feel. It feels like someone took a dirty page from a graphic novel and decided it would look better moving. The dark pallete might make you question the brightness settings on your Switch, but it does reflect the mood of the narrative. The animations are smoother than an animated stone, but let's not confuse that with depth. The art style shines when characters get into dramatic poses, throwing realistic shadows-mostly just so you don't see how poorly their walking cycles were executed. Overall, it's like an art student who aced their semester in goth-themed design but didn't get around to actually making anything functional.

Conclusion

In a nutshell, Metropolis: Lux Obscura is like that one friend you keep around for comic relief, but secretly wish they'd take a hint and maybe go work on their life choices. It's a cavalcade of match-three puzzles wrapped in a convoluted noir story with a pinch of controversy (looking at you, graphical sex scenes). If you're looking for deep philosophical gaming moments, you might want to walk those streets again. If you just want to match patterns and occasionally go on a murderous rampage, by all means, give it a whirl. Just be prepared to set your expectations low enough that if they were a limbo dancer, they'd still be in their knees.

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