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Review of Rock of Ages III: Make & Break on Nintendo Switch

by Chucky Chucky photo Jul 2020
Cover image of Rock of Ages III: Make & Break on Switch
Gamefings Score: 6.5
Platform: Switch Switch logo
Released: 21 Jul 2020
Genre: Tower Defense, Racing, Sandbox
Developer: ACE Team, Giant Monkey Robot
Publisher: Modus Games

Introduction

Welcome, fellow gamers! Today, we dig into 'Rock of Ages III: Make & Break.' Built on a strong foundation of boulders, historical figures, and the burning desire to crush everything in sight, this game takes tower defense and racing to a new level-well, at least a mildly elevated one, like sitting on a stool instead of standing awkwardly in a corner. But don't worry, it's not all rock-solid gameplay; there's a sprinkle of chaos that might keep you rolling through the sheer absurdity.

Gameplay

The gameplay mechanics are absurd in the best possible way. You start by building your boulders and rolling them down a path toward the enemy's gates because apparently, that's how wars were won in ancient times-who knew? Your objective is simple: smash through the gates, squish everything in your path, and collect points like you're in an early 2000's arcade game. But before you get too comfortable, your enemies are not going to let you stroll up unharmed. They'll shower your lane with traps, obstacles, and defenses, like a forgetful birthday party planner who totally forgot the theme was supposed to be 'Stay Alive.' Cue the catapult and the random boulder drops, and voila, you're in the middle of a chaotic circus that values destruction over subtlety. Unlike its predecessors, 'Make & Break' evolves into an almost sandbox experience. Players are encouraged-no, mandated-to create levels that they and others can then try to conquer. It's like implementing your childhood dreams of building pillow forts, but now you get to crush your siblings with them! Each gameplay segment is sprinkled with a sense of humor that keeps the experience light, even while you're crushing your opponent's dreams (and armies). Competitions are part of the charm; you'll want to flex your creative muscles and design levels that even Beethoven would find harmonious... if he used nothing but giant rocks during his concerts.

Graphics

Let's talk about the graphics. The art style leans heavily into caricature, which feels like the result of a friendly rivalry between a temp artist and a fine art major after too many cups of coffee. It's colorful, bold, and often ridiculous, successfully mirroring the gameplay's tone. The characters are exaggerated in both appearance and behavior, lending to the game's overall absurd entertainment value. However, you might occasionally find yourself squinting at the HUD, wondering if the tiny text is intentionally challenging your eyesight or simply a design oversight. Either way, it's like playing an interactive art exhibit where the message is both 'Look at me' and 'You shall not read what I wrote.'

Conclusion

In summation, 'Rock of Ages III: Make & Break' delivers a mixture of zany humor and strategic gameplay, wrapped in a colorful, chaotic package. The concept is endearing, the gameplay is mildly addicting, but like every brotherly relationship, it's not without its frustrating moments-especially when the game's AI decides it's your time to struggle in absurdity. While critics seem to have mixed feelings, it remains a delightful romp for those seeking wacky adventures involving colossal rocks. So roll on over to your Nintendo eShop, grab this title, and prepare to crush, conquer, and potentially get your advice ignored by the charmingly incompetent AI. If nothing else, you'll have anecdotes for days about your most hilarious fails in a game designed to test both your strategy and patience... now that's a game worth its weight in stones!

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