Welcome to Tamriel, where dragons soar, goblins gnash their teeth, and now, thanks to Bethesda, there's a game that's slightly less thrilling than watching paint dry. Introducing *The Elder Scrolls: Blades*, a game that started life as a mobile free-to-play title but somehow found its way onto the Switch. Let's step into a pit of sorts to explore characters, stories, and combat mechanics that make you wonder where the creativity went. Spoiler: it's in a silver chest that takes three real hours to open.
In a universe where you might imagine battles against mighty dragons or epic clashes with the Thalmor, *Blades* opts for a more intimate (read: tedious) one-on-one combat experience. Whether you'll be swiping, tapping, or struggling with virtual sticks, each encounter feels less like an epic showdown and more like a chore we can all relate to. The game offers three main modes: Abyss (a roguelike dungeon-crawling experience that feels never-ending), Arena (which lets you fight real-life players while yawn-inducing), and Town (where you get to rebuild your shattered hometown and meet an array of characters who are about as engaging as a brick wall). Poor combat and lackluster interactions leave you wishing for a Dragonborn to come rescue you from the endless grind.
Expectations for graphics in a *Elder Scrolls* game are usually high, and *Blades* does try to impress with its vibrant environments and decent character models. But prepare for a jarring experience as you transition from mobile to the glorious Switch. Sometimes it feels like you're playing two different games; other times, it feels like the game itself forgot what era it lines up with. Characters sport paltry animations and conversation scenes bear the awkwardness of a high school production. Let's just say, if you think you're going to wow your friends with these graphics, you might want to think again-unless they love low-res nostalgia.
Ultimately, *The Elder Scrolls: Blades* is like the leftover pizza you found in your fridge; it might satisfy a craving, but you won't be pleased about your choices the next day. It's a game marred by frustrating controls, endless grinding, and characters that seem to float in and out of relevance like they're on a caffeine high. While there are moments of inspiration and possibility, they're buried beneath microtransactions and poor application of the iconic *Elder Scrolls* lore. If you're itching for a full-blown *Elder Scrolls* experience, look elsewhere-preferably to a real *Elder Scrolls* game. However, if you want something to idly distract you while you try to avoid doing your homework, *Blades* might just fit your needs. Just know what you're signing up for: a mediocre trip back to the land of dragons that falls flat on its promise.